Forest Map Feebback

Content and general development discussion, including maps, quests, and server code from the development team.
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Reo
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Forest Map Feebback

Post by Reo » Fri Aug 24, 2007 6:51 pm

Hi

I had a go at making a map, its a basic map, with as much of each type of thing as I could add (to test each out).

I would like some feedback on what others think of it, and how it could be improved.

the full size map image is about 2mb so I have posted a smaller overview to look at if you net is not up to the 2mb one.

:)


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Post by Crush » Fri Aug 24, 2007 8:02 pm

I think that you did not read the mapping guidelines on http://wiki.themanaworld.org/index.php/Map_development and the hints for good mapping on http://wiki.themanaworld.org/index.php/Mapping_Tutorial

You also seem to lack understanding of how the cliff tiles are supposed to be used. I know that these tiles are quite difficult to use. You should take a look at the existing woodland maps to see how they are used correctly.

Then you placed some map features that look really out of place like barrels, benches and haystacks in the middle of nowhere.

But it is a good start nevertheless. There are some areas that show a lot of creativity. Feel free to keep experimenting.
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Post by Reo » Sat Aug 25, 2007 3:11 am

Thanks for the constructive criticism :d

Ill re-read the tutorial and rework the map, I know some of it is packed and others is to basic/non-random.

I'll update it in a day or two :D

any pointers will be welcome
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Post by Reo » Mon Aug 27, 2007 4:00 pm

After reading the wiki, i have made some changes as follows.

I have made some changes to the cliffs to make them more random (they still are not perfect, but much better), I have also removed some of the random items, and tried to reduce the number of tile sets used.

I have also made the cliffs stretch the length of the left side, as this was always the plan but i found the cliff to hard, I think it looks better than endless fence.

Any again comments and suggestions welcome :)

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Post by Crush » Mon Aug 27, 2007 4:12 pm

Yes, the map looks a lot better now.

On a sidenote: you should not save your overview images in jpeg format as it looks very blurry. gif or png work much better for pixel art.
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Post by Bjørn » Tue Aug 28, 2007 10:16 am

I like the second version a lot more too, nice work on the cliffs.

One thing that bothers me is the width of the main road going down. Does it really need to be that wide?
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Post by Modanung » Tue Aug 28, 2007 4:14 pm

Oohyea, looking good.
Maybe some low cliffs would increase the variation and make the cave in the south east less odd.
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Post by Reo » Tue Aug 28, 2007 7:14 pm

I have reduced the size of the path to that of the one in the current woods (4 tiles wide) and had merged the cave into a larger cliff structure, but I can not get cliffs of different heights join on the top cliffs.

I am not sure if there is anywhere to fit the map in the current mana world map structure, but when i have done tweaking I'll send if off and hopefully it will be useful one day :D
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