shield!

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lion94
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shield!

Post by lion94 » 25 Aug 2007, 09:48

hello my name is gunguy and i have a new idea!how would it with a shild to refuse the attacks from monsters??pls writes here comments to my idea fast! 8) 8) 8) 8) 8)
for example this one:


http://tbn0.google.com/images?q=tbn:ymi ... /l/A56.jpg
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Re: shield!

Post by Falcata » 26 Aug 2007, 01:22

lion94 wrote:hello my name is gunguy and i have a new idea!how would it with a shild to refuse the attacks from monsters??pls writes here comments to my idea fast! 8) 8) 8) 8) 8)
for example this one:


http://tbn0.google.com/images?q=tbn:ymi ... /l/A56.jpg
Translation: He wants shields included, which raise evasion by deflecting enemy attacks.

I'm for this idea, and I have a few comments on it. Shields are more effective against melee attacks than ranged attacks. They would also be less effective against most magic attacks, especially area affects. A use shield skill might be a good idea, and it would work by increasing your evasion further. And also, it should also be possible to use your melee weapon(s) like a shield, allowing you to parry attacks.
Last edited by Falcata on 26 Aug 2007, 16:35, edited 1 time in total.
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Re: shield!

Post by Crush » 26 Aug 2007, 01:26

Falcata wrote:Shields are more effective against melee attacks than ranged attacks.
Classical and medieval era armies used shields quite succesfully to defend against ranged attacks.
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Post by Falcata » 26 Aug 2007, 16:34

I see. I got that impression from Rifts, I guess, because in that game it was difficult/impossible to block ranged attacks. But then again, most ranged attacks in that game were either magic blasts or energy weapons.

Now then, trying to parry a ranged attack would be very difficult, unless you specifically trained to do so.

EDIT: Since Gunguy included a link to an image of a shield, I get the impression he just found out about them.
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Post by Hommer » 29 Nov 2007, 04:24

you must have not watched 300.
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Post by Saphy » 30 Nov 2007, 02:55

Falcata wrote:Now then, trying to parry a ranged attack would be very difficult, unless you specifically trained to do so.
With a sheild, blocking arrow is quite easy. On the other hand, well trained people can intercept arrows with their sword or club.
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Post by Mana Trance » 30 Nov 2007, 18:58

Saphy wrote:
Falcata wrote:Now then, trying to parry a ranged attack would be very difficult, unless you specifically trained to do so.
With a sheild, blocking arrow is quite easy. On the other hand, well trained people can intercept arrows with their sword or club.
One arrow, perhaps, if they saw it coming and had nothing to distract them.

Shields come in many flavors. A buckler, for example, is almost useless for blocking arrows - especially stronger, faster ones like crossbow bolts. A tower shield will protect the wielder from most arrows.

Keeping that in mind, there are two possibilities I see for implementing shields:

1) Allow certain shields to block ranged attacks to a certain degree. In the code block for a shield, add a canblock attribute or something for this purpose.

2) For shields, just grant a boost to defense. This meshes with armor and doesn't require any new attributes.

If you allow shields to block ranged attacks, there should be some downside to offset that. For example, only allow a specific class to use shields. Game balance is key here.
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Post by Falcata » 30 Nov 2007, 19:16

Or this:

3) Each shield grants a bonus to evasion, since shields are meant to prevent an attack from connecting, rather than reducing the damage it causes.

As for a downside, I would have to say that you need to have a "Use Shield" skill in order to gain any real benefit from the shield.
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Post by Saphy » 01 Dec 2007, 04:57

Mana Trance wrote: One arrow, perhaps, if they saw it coming and had nothing to distract them.

Shields come in many flavors. A buckler, for example, is almost useless for blocking arrows - especially stronger, faster ones like crossbow bolts. A tower shield will protect the wielder from most arrows.
In that case, they are not up to par to be a true warrier. Professional ones can block multiple arrow subconsicously, distracted or not. But of course, the success rate will be lowered when distracted.

On the other hand, a good warrier can kill hundered of enemy, but a strategist can kill tens of thousands.
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Post by Mana Trance » 01 Dec 2007, 06:29

Saphy wrote:
Mana Trance wrote: One arrow, perhaps, if they saw it coming and had nothing to distract them.

Shields come in many flavors. A buckler, for example, is almost useless for blocking arrows - especially stronger, faster ones like crossbow bolts. A tower shield will protect the wielder from most arrows.
In that case, they are not up to par to be a true warrier. Professional ones can block multiple arrow subconsicously, distracted or not. But of course, the success rate will be lowered when distracted.

On the other hand, a good warrier can kill hundered of enemy, but a strategist can kill tens of thousands.
Care to back up these claims of yours with some historical reference?

Also, it's "warrior," not "warrier."
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Post by rafael » 29 Dec 2007, 14:29

How about if the shield blocks only when the target is facing to the shooter!?
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Post by 5t3v3 » 13 Jan 2008, 18:22

Should a distinction be made between one handed and two handed weapon? For example, a bow normally requires two hands to operate and thus cannot be combined with a shield, whereas some melee weapons only require one hand. I think high defense shields for melee fighters only could help balance out.
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