boss monsters

All development of pixel art and graphics
User avatar
Len
Knight
Knight
Posts: 1479
Joined: Mon Feb 05, 2007 7:17 am
Location: Lurking in the shadows

boss monsters

Post by Len » Thu Sep 20, 2007 11:07 pm

Heres a revision of the monster from my first post
http://forums.themanaworld.org/viewtopi ... highlight=

Image

maybe she can have two floating hands flowing her where she goes
Last edited by Len on Wed Oct 03, 2007 7:32 am, edited 1 time in total.
Image
Pixel Battalion
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Post by Crush » Fri Sep 21, 2007 2:22 am

I honor your diligence of drawing it in an isometric perspective. But the animation system of TMW only handles orthogonal directions.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Len
Knight
Knight
Posts: 1479
Joined: Mon Feb 05, 2007 7:17 am
Location: Lurking in the shadows

Post by Len » Fri Sep 21, 2007 6:20 am

Crush wrote:I honor your diligence of drawing it in an isometric perspective. But the animation system of TMW only handles orthogonal directions.
Guess I wasn’t thinking, its a decent concept at least :oops:
Image
Pixel Battalion
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: Tue Apr 13, 2004 8:11 pm
Location: Italy
Contact:

Post by ElvenProgrammer » Fri Sep 21, 2007 8:29 am

It's a nice concept and I already imagine it with two big rocky hands. I don't see the perspective as an issue. We could support only two frames: this one and the mirrored version of it. I won't dislike the idea of having some boss monsters as they were in SOM where they only faced the front view.

Yay for Mantis Ant
User avatar
Len
Knight
Knight
Posts: 1479
Joined: Mon Feb 05, 2007 7:17 am
Location: Lurking in the shadows

Post by Len » Fri Sep 21, 2007 7:52 pm

I think something like this would be impossible in TMW because the combat system is so different..

I made a quick mock up based on Dolan from SD3,

http://www.youtube.com/watch?v=rjEOTG6w ... ed&search=

accidentally saved in Jpeg

Image
Image
Pixel Battalion
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Post by Crush » Fri Sep 21, 2007 9:14 pm

Well, on the new server with a lot of clever scripting support it could be possible.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: Tue Apr 13, 2004 8:11 pm
Location: Italy
Contact:

Post by ElvenProgrammer » Sat Sep 22, 2007 8:39 am

Len wrote:I think something like this would be impossible in TMW because the combat system is so different..
Sorry but I can't see why
User avatar
Raven
Peon
Peon
Posts: 39
Joined: Mon Jul 11, 2005 9:06 pm
Location: Glasgow, Scotland

Post by Raven » Sat Sep 22, 2007 9:59 pm

An easier way around this would be to segment it.
What I mean is, say that the monster has base hitpoints of around 2400. Each 'hand' would have 500 hitpoints and when it is defeated, you can attack the main body which would have 1400 hitpoints. This would cut down on the scripting maybe? and also the need for making the whole monster as one graphic, instead made up of 3 smaller graphics (Both literally and filesize).

It would also add to the teamwork aspect if a group was attacking it. One person could attack one hand and another, the other.

Just my suggestion :-)
User avatar
Pajarico
Warrior
Warrior
Posts: 592
Joined: Mon Feb 28, 2005 8:29 pm
Contact:

Post by Pajarico » Sun Sep 23, 2007 2:58 am

Len: I watched the video and the animation system is different than the current animations. I'm not saying is not possible, just that currently there isn't anything like that in the game.

I see that the arms of the boss are made from cloned sprites, and these are animated kind like someone was pulling from the strings of a puppet... I guess this would need some serious scripting, I don't think the current animation system does this as you need to script "move sprite A from x1,y1 to x2,y2" instead of "display frame n".

I would want to see what the programmers think about this. Being able to script the movement of sprites would have some advantages:
- No need to do big frames which would take more space and more work to finish.
- Fluid animations for members.
- Cut the number of sprites needed for an animation. If you look at the video you'll see how good the animation of the boss is but, however, how little sprites it uses: hand open, hand closed, cloned sprite for the arms, torso, three or four faces...
- Have dynamic bosses. For example you could cut an arm...

Regards.
Lv.: Maggot
Please, read the FAQ before posting.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Post by Crush » Sun Sep 23, 2007 3:16 am

I don't think about scripting the animations client-sided but about scripting the behavior server-sided.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Pajarico
Warrior
Warrior
Posts: 592
Joined: Mon Feb 28, 2005 8:29 pm
Contact:

Post by Pajarico » Sun Sep 23, 2007 3:43 am

Well, either way i want to get a bit more into deep about this. Technichaly speaking is this planned?
Lv.: Maggot
Please, read the FAQ before posting.
User avatar
Len
Knight
Knight
Posts: 1479
Joined: Mon Feb 05, 2007 7:17 am
Location: Lurking in the shadows

Post by Len » Wed Oct 03, 2007 7:34 am

Created a new boss concept while trying to create a wall tile (don't ask how it became this guy, I'm not even sure)

Image

Enlil a wind boss monster
Image
Pixel Battalion
User avatar
Manaboy
Novice
Novice
Posts: 114
Joined: Tue Nov 21, 2006 8:44 am
Location: Germany

Post by Manaboy » Wed Oct 03, 2007 10:38 am

XD of Evol online the big slime :) IS cool

Image
Hello my englich is not so good.

i from german :)

my lvl is 71
and my name is Manaboy in tmw
User avatar
Len
Knight
Knight
Posts: 1479
Joined: Mon Feb 05, 2007 7:17 am
Location: Lurking in the shadows

Post by Len » Wed Oct 03, 2007 5:49 pm

[sarcasm] WOW, Evol online seems so original... where do they come up with this stuff! :shock: [/sarcasm]
Image
Pixel Battalion
User avatar
Platyna
Knight
Knight
Posts: 2213
Joined: Sat Nov 19, 2005 2:19 pm
Location: Poland
Contact:

Post by Platyna » Wed Oct 03, 2007 7:22 pm

Len wrote:[sarcasm] WOW, Evol online seems so original... where do they come up with this stuff! :shock: [/sarcasm]
TMW is GPL'd for a reason.

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
Post Reply