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Len
- Knight

- Posts: 1479
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- Location: Lurking in the shadows
Post
by Len » Tue Sep 25, 2007 6:21 am
Am I the only one that thinks
some (not all) monsters such as maggots should not roam around and stick close to parts of the maps custom made for them.
Example:
(Dead animal graveyard populated by maggots) Also testing yosuhara's rib cage
http://i233.photobucket.com/albums/ee26 ... tsmap2.jpg
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Rotonen
- TMW Adviser

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- Location: Espoo, Finland
Post
by Rotonen » Tue Sep 25, 2007 6:23 pm
I'm planning on implementing simplified modelling of ecological nichés and hence a simplified dynamical ecosystem on the new server eventually.
As a sidenote those ribs seem to have major issues with perspective, shading and outlining at the moment.
This message used to be meaningful.
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Len
- Knight

- Posts: 1479
- Joined: Mon Feb 05, 2007 7:17 am
- Location: Lurking in the shadows
Post
by Len » Tue Sep 25, 2007 6:55 pm
Rotonen wrote:I'm planning on implementing simplified modelling of ecological nichés and hence a simplified dynamical ecosystem on the new server eventually.
As a sidenote those ribs seem to have major issues with perspective, shading and outlining at the moment.
Hehe I didn't make the ribs and nice to hear something like this is going to be implemented so time down the road.
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yosuhara
- Warrior

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- Joined: Thu Mar 16, 2006 10:19 pm
- Location: Slovakia
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Contact:
Post
by yosuhara » Tue Sep 25, 2007 10:19 pm
Len wrote:Rotonen wrote:I'm planning on implementing simplified modelling of ecological nichés and hence a simplified dynamical ecosystem on the new server eventually.
As a sidenote those ribs seem to have major issues with perspective, shading and outlining at the moment.
Hehe I didn't make the ribs and nice to hear something like this is going to be implemented so time down the road.
i made those ribs, but something happened to the transparency...
they should look like this:

Rotonen: also if the perspective is off, can you suggest how to fix it?
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Crush
- TMW Adviser

- Posts: 8046
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- Location: Germany
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by Crush » Tue Sep 25, 2007 11:04 pm
It is possible with eAthena (and already with TMWServ) to spawn monsters only in a limited area of the map. But nothing prevents the monsters from wandering out of this area.
On the new server the monster AI could be used to keep the monsters in a specific area.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
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