PvP - Player vs. Player

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maci
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PvP - Player vs. Player

Post by maci » 12 Feb 2005, 23:05

we should have battle arenas in every town where players can bet (money + items +whatever thy own) and fight each others..
maybe the publicum could bet too.... (money)
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Post by Bjørn » 13 Feb 2005, 02:15

Yeah I like the idea of battle arenas. It doesn't have to be only PvP though, I'd imagine you can have battles between monsters and players too.

And it could indeed be fun if you could just watch the show. At least like watch your friend fight a group of imps when you have bet he couldn't beat them. :-)
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Post by maci » 13 Feb 2005, 02:29

yeah this was exactly my thought .. well
even players which need money can place bets there and fight
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Post by ElvenProgrammer » 13 Feb 2005, 11:16

So you don't think to enable PvP also outside arenas?
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Post by maci » 13 Feb 2005, 12:43

well i am not sure about that..

maybe PvP outside for wars
but i guess if some players want to fight each other they will preffer the battle arena well.. they can get money..
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Post by Talaroc » 13 Feb 2005, 13:14

I'll just reiterate my concern with PvP as stated in another thread...unless you put firm restrictions on it, you will have a lot of newbie predators. i've seen it happen in other games (particularly in MUDs, for some reason) where it was allowed, and it really drops the overall character of the game to almost nil.
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Post by ElvenProgrammer » 13 Feb 2005, 17:50

Well when I was playing Ultima Online there was no problem with player killers, they're part of the game, I was killed by them many times, it gives so much entertainment in my opinion, is like real life where you can meet people stronger than you I think :wink:
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Post by maci » 13 Feb 2005, 20:04

hmm
i agree with you elven.
well we want to make a whole world with its rules so well players can kill each other even if the others lvl is low .. i think from this point of view its very ok.
well there will be some kinda noob-killer. but in a world there are ways (even for newbies) to handle with this. maybe some kinda protection service that other players offer to get some money... well this would even make it possible to have a madia in tmw .. well but .. its fun
i guess the world is big enough for newbies not to get killed and have life a normal virtual life :D
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Post by ElvenProgrammer » 13 Feb 2005, 20:16

Maybe we can disable pvp in special zones (noob friendly) such as a sacred forest where noobs can level up, as well as in cities protected by guards. If you are a so stupid noob to go in other dangerous places before you're enough strong than its pretty fair to be killed by someone
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Post by Argh » 13 Feb 2005, 20:22

maybe some kinda protection service that other players offer to get some money
I like that idea very much :lol:
Will there be some kind of reputation-points? Then you could get points for protecting noob-players and so on...
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PKs

Post by imorgado » 14 Feb 2005, 06:00

Again talking about my UO server. (I was an UO GM)

In my server pk it's allowed but.. here goes the problems and solution

Being pk it's easy. Different than our real life, there is no julgament, guilty, prision, dead. Being dead isn't the worse problem.

In game I have safe areas (town), with walking guards (not those magic like guards that apear and kill even an Ancient Drake with just on slash). Those guards have stats and they die (and they have respawn time).

If pks did a simultaneous attack they could take an city for undeterminated time. When these happens, stores are not replenished, (some thing as doors closed), but PKs could steal just talking with npcs and getting everything for free). This is the good part

But here is the bad new. There is no death in game. The worse thing to do is (cut down atributes and skills), every player that was dead in (RED) condition lose some atribuite and skill. And stay in prision for 30 minuts of in game time (didn't solve logoff and back in 30 minuts).

RED status goes away, but it recieve one token (permared), something as your criminal background. Counting 10 you're permanently RED (yes youre fammed as criminal), then your head is at price (you cannod be killed by another red character).

RED character cannot came in towns, the guards chasse them. And put them in prision.

Killing a red player it's allowed, and rewarded (the prize it's fixed in how many permared counts he have).

Red players cannot buy or sell in npcs inside towns. but they can kill normal players in a caravan between cities to take food, money, itens and everything else.

In my server we have a city mayor. But this is another tale ;-)
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Pksss

Post by imorgado » 14 Feb 2005, 06:06

We should support pvp everytime, cause it's really annoyng those pesky players walking behind you, asking stupid things, taking you loot. And you cannot do any thing.

In RO I will be very happy if I could say:

Gotta away or I will kill you right now.
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Post by maci » 14 Feb 2005, 09:02

well i dun like the idea permanently marking ppl as someone/something.

hmm
We should support pvp everytime,
i agree .. even with that everytime.. but i wouldnt agree with everywhere ;)
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Post by ElvenProgrammer » 14 Feb 2005, 09:12

You become a criminal by dieing? That's crazy.
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Post by Rotonen » 14 Feb 2005, 10:51

Since I feel that the game should be war oriented, PVP will be a large part of the gameplay on the long run (that's if my opinion counts).
Killing your own comerades should be punishable, and killing your enemies should be rewarded.
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