Monster PIXEL ART - By Dharoks

All development of pixel art and graphics
User avatar
rafael
Peon
Peon
Posts: 24
Joined: 23 Dec 2007, 22:09

Monster PIXEL ART - By Dharoks

Post by rafael » 27 Dec 2007, 16:50

IMPORTANT: THIS MONSTER IS CREATED AND EDITED BY ME!

Your welcome to edit and improve it!

<a><img src="http://imagens.webtuga.com/images/554083alien jpeg.JPG" border="0" alt="Imagem alojada pelo webtuga"></a>

<a><img src="http://imagens.webtuga.com/images/492410alien colored jpeg.JPG" border="0" alt="Imagem alojada pelo webtuga"></a>

<a><img src="http://imagens.webtuga.com/images/854084alien colored no masks final.jpg" border="0" alt="Imagem alojada pelo webtuga"></a>

EDIT: *The last one is in high definition, i recommend you to save in your computer and ampliate to see all details*

Please leave here sugestions, ideas...

Thanks!
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 27 Dec 2007, 17:00

Looks nice so far. Already trying animating it?

But please don't use Jpeg for pixel art. No matter how high you set the quality you will always have artefacts that destroy your image.

The best format for pixel art is PNG with 32 bit color depth. When you are using a program that can't handle PNG then use GIF (only works properly when you use less than 256 colors and the program supports optimized palettes. Otherwise the program will distort the colors or add dithering). Use BMP when you have to but never use an image format with lossy compression.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
rafael
Peon
Peon
Posts: 24
Joined: 23 Dec 2007, 22:09

Post by rafael » 27 Dec 2007, 17:18

Crush wrote:Looks nice so far. Already trying animating it?

But please don't use Jpeg for pixel art. No matter how high you set the quality you will always have artefacts that destroy your image.

The best format for pixel art is PNG with 32 bit color depth. When you are using a program that can't handle PNG then use GIF (only works properly when you use less than 256 colors and the program supports optimized palettes. Otherwise the program will distort the colors or add dithering). Use BMP when you have to but never use an image format with lossy compression.
Yes, i'm already trying to animate it, about JPEG, i'm using this format because the image hoster is to bad, XD i'll use PNG next time

Thanks!
User avatar
rafael
Peon
Peon
Posts: 24
Joined: 23 Dec 2007, 22:09

Post by rafael » 27 Dec 2007, 17:50

Alien back
<img src="http://www.image-hoster.co.uk/images/te ... enback.png" alt="image hosting by http://www.image-hoster.co.uk/">

Alien front
<img src="http://www.image-hoster.co.uk/images/te ... dfront.png" alt="image hosting by http://www.image-hoster.co.uk/">

Sorry for the quality, this hoster is a ****
User avatar
rafael
Peon
Peon
Posts: 24
Joined: 23 Dec 2007, 22:09

Post by rafael » 27 Dec 2007, 19:32

Alien's first animation... :lol:

<a><img src="http://imagens.webtuga.com/images/57824 ... -ALIEN.gif" border="0" alt="Imagem alojada pelo webtuga"></a>

Now i'll work on it walking, attacking...

Thanks!
User avatar
rafael
Peon
Peon
Posts: 24
Joined: 23 Dec 2007, 22:09

Post by rafael » 27 Dec 2007, 20:53

Please! I need comments!

EDIT: ATTACKING - BACK

<a><img src="http://imagens.webtuga.com/images/84040 ... --back.gif" border="0" alt="Imagem alojada pelo webtuga"></a>
Last edited by rafael on 27 Dec 2007, 22:14, edited 1 time in total.
User avatar
rafael
Peon
Peon
Posts: 24
Joined: 23 Dec 2007, 22:09

Post by rafael » 27 Dec 2007, 21:38

Attacking - Front
<a><img src="http://imagens.webtuga.com/images/643839Atacking.gif" border="0" alt="Imagem alojada pelo webtuga"></a>

C-mon! lets comment! We all need new monsters!
User avatar
Platyna
Former Dictator
Former Dictator
Posts: 2213
Joined: 19 Nov 2005, 14:19
Location: Poland
Contact:

Post by Platyna » 27 Dec 2007, 22:03

I think he should bend his arm while attaking.

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
ae4ji
Peon
Peon
Posts: 38
Joined: 13 Nov 2007, 20:04
Location: Canada

Post by ae4ji » 27 Dec 2007, 22:13

What if the arm shorten as it drop to give it a 3D feel? Instead of moving up and down.
User avatar
rafael
Peon
Peon
Posts: 24
Joined: 23 Dec 2007, 22:09

Post by rafael » 27 Dec 2007, 22:21

ae4ji wrote:What if the arm shorten as it drop to give it a 3D feel? Instead of moving up and down.
I'll do that, like i did in "ATTACKING - BACK"

Thanks for posting!
ae4ji
Peon
Peon
Posts: 38
Joined: 13 Nov 2007, 20:04
Location: Canada

Post by ae4ji » 27 Dec 2007, 23:15

Ya, I didn't notice the back. But ya you did already do it.

Glad to help. Keep up the good work!
User avatar
rafael
Peon
Peon
Posts: 24
Joined: 23 Dec 2007, 22:09

Post by rafael » 27 Dec 2007, 23:40

I'll give to "he" descent arms, a descent head geometry, how about that?! :lol:
ae4ji
Peon
Peon
Posts: 38
Joined: 13 Nov 2007, 20:04
Location: Canada

Post by ae4ji » 28 Dec 2007, 00:02

Can't wait to shoot him.
User avatar
rafael
Peon
Peon
Posts: 24
Joined: 23 Dec 2007, 22:09

Post by rafael » 28 Dec 2007, 03:48

CHANGED ARMS!

<a><img src="http://imagens.webtuga.com/images/93466 ... -Alien.gif" border="0" alt="Imagem alojada pelo webtuga"></a>

8)

ALOT OF WORK :lol:
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Post by Jaxad0127 » 28 Dec 2007, 03:57

Its looking good. Have you thought about a name for it? "Alien" would work, but its a bit too generic. Something more exotic is definitely needed in the game (for both sprites and monster names).
Post Reply