New high level dungeon

Content and general development discussion, including maps, quests, and server code from the development team.
Post Reply
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

New high level dungeon

Post by Crush » 28 Dec 2007, 01:50

The recent accidental "increased monster spawn event" gave us the idea to create a new high level dungeon with an extremely high density of aggressive monsters.

We recently got a new map by 5t3v3 which could be used for it:
Image

What do you think about doing it like that:

-Link the two exits with the two unused cave entrances on map 7 (eastern desert).
-Put a whole lot of snakes in there and maybe some other aggressive monsters
-Put a few immobile monsters in there that don't attack but drop something rare. This will force people to move around in the dungeon and not just camp somewhere.
-Maybe put a hyper-tough boss monster in there when we get an appropriate new sprite (candidate: The new monster by rafael):
Image
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
5t3v3
Novice
Novice
Posts: 451
Joined: 31 Oct 2007, 16:08
Location: Belgium
Contact:

Post by 5t3v3 » 28 Dec 2007, 02:20

I'm loving it
Also note the inhabited corner top right, if you put an NPC with something important, that alone would make the trip worth while.

I'm thinking, it shouldn't be a quest, because then you do it once and no longer need to get there, so maybe the NPC could be selling something people need frequently?

maybe the NPC could turn arrows + red stingers => poison arrows that hit harder or something like that?

Oh, about Rafael, how should I put this, ...

I think the sprites needs some work :)
Dr Wahl
Novice
Novice
Posts: 317
Joined: 09 Apr 2006, 07:15
Location: Washington
Contact:

Post by Dr Wahl » 28 Dec 2007, 02:31

I thought it was pretty fun having so many mobs. This could even be a quest. There could be something at the very end of the cave as a reward for making it to the end. If the mobs were dense enough, it could even require a group effort to make it to the end.
Image
User avatar
5t3v3
Novice
Novice
Posts: 451
Joined: 31 Oct 2007, 16:08
Location: Belgium
Contact:

Post by 5t3v3 » 28 Dec 2007, 03:24

for a new monster , how about albino snakes?
Same as the regular snakes, but white skin and red eyes. A bit stronger then normal snakes. They could drop white skin snake http://tbn0.google.com/images?q=tbn:eOZ ... keskin.JPG] which an NPC at the end turns into snake boots :) (def +4 or +5)

http://horseworldemporium.com/My%20Pict ... st6912.JPG
Quiche_on_a_leash
Novice
Novice
Posts: 221
Joined: 20 Oct 2006, 17:44

Post by Quiche_on_a_leash » 29 Dec 2007, 21:01

It's very nice, I've been playing on it for a bit today.

The only thing is the few black tiles around the edge, which you can see on the picture of the map you posted.

Edit:
Found a wrong collision tile at 82,31 and at 30-34, 87
User avatar
5t3v3
Novice
Novice
Posts: 451
Joined: 31 Oct 2007, 16:08
Location: Belgium
Contact:

Post by 5t3v3 » 30 Dec 2007, 00:10

Thanks for the feedback on the map
I put about 30 tiles black at the edge in all directions as requested on the wiki. (at one place it says 20 at another it says 30).
I think they are cut out of the picture Crush posted.
82.31 I had a bookshelf there, but then mistakenly removed the tileset thinking I hadn't used it.
User avatar
rafael
Peon
Peon
Posts: 24
Joined: 23 Dec 2007, 22:09

Re: New high level dungeon

Post by rafael » 30 Dec 2007, 01:43

I love that idea i'll work on the BOSS monster right now!
User avatar
rafael
Peon
Peon
Posts: 24
Joined: 23 Dec 2007, 22:09

Post by rafael » 30 Dec 2007, 02:01

Crush, can you sendme some playerset templates?
User avatar
Strump
Novice
Novice
Posts: 169
Joined: 14 Oct 2007, 10:05
Location: Germany
Contact:

Post by Strump » 30 Dec 2007, 07:49

this monster is pls hard!
:D
User avatar
5t3v3
Novice
Novice
Posts: 451
Joined: 31 Oct 2007, 16:08
Location: Belgium
Contact:

Post by 5t3v3 » 21 Jan 2008, 23:39

Don't know if anyone was still waiting for this, but this is the .tmx of the map with the collision tiles fixed that QOAL pointed out.

http://www.megaupload.com/?d=BYK4T78W
User avatar
MerlinX420
Warrior
Warrior
Posts: 574
Joined: 23 Dec 2007, 05:42

this map

Post by MerlinX420 » 22 Jan 2008, 13:14

Okay I've seen this map in the latest update. The snake canyon has also changed and yet a week has gone by without it actually being "open".
I went to it right away after I got the update and tried to enter the cave. Even saw crush try and enter it that same morning.

Is this EVER gonna be open. I know I"m not the only one looking for a challenge. Everyone who's played the game for awhile is quite bored with it and content needs to be added to keep people playing. I've even began mapping. (I have about 3 in the works not including the inside of Dimonds purposed restaurant.

MerlinX.420
User avatar
Strump
Novice
Novice
Posts: 169
Joined: 14 Oct 2007, 10:05
Location: Germany
Contact:

Re: New high level dungeon

Post by Strump » 22 Jan 2008, 15:58

Crush wrote:The recent accidental "increased monster spawn event" gave us the idea to create a new high level dungeon with an extremely high density of aggressive monsters.

We recently got a new map by 5t3v3 which could be used for it:
Image

What do you think about doing it like that:

-Link the two exits with the two unused cave entrances on map 7 (eastern desert).
-Put a whole lot of snakes in there and maybe some other aggressive monsters
-Put a few immobile monsters in there that don't attack but drop something rare. This will force people to move around in the dungeon and not just camp somewhere.
-Maybe put a hyper-tough boss monster in there when we get an appropriate new sprite (candidate: The new monster by rafael):
Image
hey Crush i have waht new made.

http://stashbox.org/74292/new_29-1.tmx
:D
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: New high level dungeon

Post by Crush » 22 Jan 2008, 16:16

Strump wrote:hey Crush i have waht new made.

http://stashbox.org/74292/new_29-1.tmx
Please read the mapping tutorial again. Especially the chapter about what layer is used for what purpose.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Strump
Novice
Novice
Posts: 169
Joined: 14 Oct 2007, 10:05
Location: Germany
Contact:

Re: New high level dungeon

Post by Strump » 22 Jan 2008, 16:19

Crush wrote:
Strump wrote:hey Crush i have waht new made.

http://stashbox.org/74292/new_29-1.tmx
Please read the mapping tutorial again. Especially the chapter about what layer is used for what purpose.
ok
:D
Post Reply