I have a dream!

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Len
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I have a dream!

Post by Len » Fri Jan 04, 2008 12:06 pm

I Dream of a day when TMW might see
· Animated tiles (simmering water, moving grass and bushes)
· Birds/bugs flying around (maybe even a hot air balloon)
· NPC that walk around
· Location based sounds (such as bullfrogs near water)
. Epic sized monsters
But I know that day will not come till the new server is released (I also know that some have already been talked about)

Whats your vision for the future of TMW :idea:
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ElvenProgrammer
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Post by ElvenProgrammer » Fri Jan 04, 2008 2:13 pm

I wonder how your dreams are the same as mines :wink:

Animated tiles: that's always been one the first things I added to my old rpgs. I'm always pushing for them since I think they could add a lot with little effort.

Birds/bugs: they could already be added by means of overlay images and particles, at least I know of Pajarico attempting to add birds by overlay and Crush adding bees by particles. They're still limited since as far as I know the overlay effect doesn't support random movements (Crush, correct me if I'm wrong)

Location based sounds: yep that's already been discussed. With the current SDL_Mixer support and object groups on maps it should definitely be possible, it is just a matter of time in my opinion.

Epic sized monsters: again that should already be possible, since the graphic engine should render them correctly, what would be weird is that their area will still be one tile. IIRC you made one big boss we could test with.
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Eliott
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Post by Eliott » Fri Jan 04, 2008 2:26 pm

in my dream, i can see footprints when i walk on the sand or the snow ;)
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AxlTrozz
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Post by AxlTrozz » Sat Jan 05, 2008 4:03 am

My dream:

* Finish the temple (map), Bitan (boss) and Kephera (monster) (by my self)

* A good volunteer tilemapper that can help me with that (I'm stupid tiling)

* More than 45 deg. from top views (like camera control) so I can create
landscapes and other things I have in mind (It is just a dream, please don't create a thread just to discuss this I know is impossible)

* Smalls videos insertions or something like that

*Get 100 years working in TMW


EDIT : get platyna's love
plz don't kill me
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Post by Matt » Sat Jan 05, 2008 11:10 am

AxlTrozz wrote: EDIT : get platyna's love
plz don't kill me
We all want that :/
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zipon
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Post by zipon » Sat Jan 05, 2008 7:49 pm

hey all
Birds/bugs flying around
ill have also been trying to make some fish useing particles, but its to hard to do right now
A good volunteer tilemapper that can help me with that (I'm stupid tiling)
ill like to help you, just give me the tileset and i will try to make some sample maps for you.

the map im working on now (almost done now)

link

hope i can help you AxlTrozz
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Post by zick » Sat Jan 05, 2008 9:12 pm

@eliott
an idea i had was for some tile-based commands that are placed on each tile. one of these commands would swap a tile's image with another image when it's stepped on (like that tile with footprints in it). another would be to change the fringe layer's image (so grass that grows up over your toes will move when you step on the tile).
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Eliott
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Post by Eliott » Sun Jan 06, 2008 11:37 am

good idea, zick. the game would be more realistic.
it remains to draw the footsteps an the grass :)
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Post by Jaxad0127 » Sun Jan 06, 2008 2:29 pm

This could possibly be done as a particle effect (with the root particle following the player and spawning stationary foot print particles).
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Post by Pajarico » Mon Jan 07, 2008 4:39 pm

ElvenProgrammer wrote: Birds/bugs: they could already be added by means of overlay images and particles, at least I know of Pajarico attempting to add birds by overlay and Crush adding bees by particles. They're still limited since as far as I know the overlay effect doesn't support random movements (Crush, correct me if I'm wrong)
For the birds layout image check here. Unfortunately i didn't manage it to load when the map appears. Don't know why, the overlay values in the tmx were correctly introduced. I would appreciate someone to try it.

Althought right now there is no way to make them scroll once in a while. It will scroll continuosly.
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Post by Jaxad0127 » Mon Jan 07, 2008 4:48 pm

Pajarico wrote:
ElvenProgrammer wrote: Birds/bugs: they could already be added by means of overlay images and particles, at least I know of Pajarico attempting to add birds by overlay and Crush adding bees by particles. They're still limited since as far as I know the overlay effect doesn't support random movements (Crush, correct me if I'm wrong)
For the birds layout image check here. Unfortunately i didn't manage it to load when the map appears. Don't know why, the overlay values in the tmx were correctly introduced. I would appreciate someone to try it.

Althought right now there is no way to make them scroll once in a while. It will scroll continuosly.
What are the values you used? To increase the timeout of the scrolling, make the image larger.
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Post by Pajarico » Mon Jan 07, 2008 5:29 pm

Well, I don't remember. I couldn't test it because it didn't load even with the correct path pointing to the file.
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Post by Crush » Mon Jan 07, 2008 6:51 pm

Pajarico wrote: Unfortunately i didn't manage it to load when the map appears. Don't know why, the overlay values in the tmx were correctly introduced. I would appreciate someone to try it.
It is possible that you started TMW without the parameter -u. When you don't do that the updates override any local file changes. But this is just a guess. It is also possible that you did an error when editing the map properties. Impossible to tell without seeing your map file.
Althought right now there is no way to make them scroll once in a while. It will scroll continuosly.
As a little hack you could use a really large image as an overlay with one swarm of birds on it somewhere. It will look as if the swarm appears quite randomly. Would waste a lot of video memory though.
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Post by Crush » Mon Jan 07, 2008 7:17 pm

I added your bird overlay to the tulimshar map and made a custom data archive for it. Put it into ~/.tmw/customdata/ (UNIX) or C:\Documents and Settings\your_username\.tmw\customdata (Windows) and it will replace the tulimshar map (this will work without any command line parameters). http://www.crushnet.org/TempFiles/tmw/b ... imshar.zip

It looks quite good so far. It doesn't really fit the ambient of Tulimshar but I think it would look quite cool for the new trade city. I am just asking myself where the birds are that cast the shadows. I think it would look much better when the birds themself would be on the overlay image, too (remember: the sun is in the southwest) .
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Please do not send me any inquiries regarding player accounts on TMW.


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Post by Pajarico » Mon Jan 07, 2008 9:02 pm

Thanks for trying. I can't check what went wrong because I already deleted my custom map. For what I remember it was pretty similar to what you did.

However this was intended for the forest.
I am just asking myself where the birds are that cast the shadows.
I know. The current perspective is wrong. It needs to take into account that the light source is above, somewhere on the SW. I've the SVG so changing this is a matter of minutes.
I think it would look much better when the birds themself would be on the overlay image, too (remember: the sun is in the southwest) .
I agree. But this should be done with the particle engine better. Because that way they can be animated. I wonder if using the particle engine will render the birds above evreything.
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