New map "mountainpassage" southwest of snakedesert

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5t3v3
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New map "mountainpassage" southwest of snakedesert

Post by 5t3v3 » 11 Jan 2008, 22:11

Image

The map connects to the southeast corner of the snakedesert.

Image

I hope to start on the caves that connect all these entrances in the weekend.
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Saphy
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Post by Saphy » 12 Jan 2008, 05:11

Cool. That would be great. :P
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Post by Strump » 12 Jan 2008, 07:24

yeah i love this map :D
:D
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EJlol
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Post by EJlol » 12 Jan 2008, 11:01

Why is there a cactus forest in the desert?
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Post by afs blackjack » 12 Jan 2008, 16:23

EJlol wrote:Why is there a cactus forest in the desert?
Oasis?
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Post by EJlol » 12 Jan 2008, 18:30

Oasis has palmtrees and water, and I dont think it should be on a hill then.
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MerlinX420
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good map

Post by MerlinX420 » 12 Jan 2008, 20:14

Having the caves to go with all of it would make that one great add on.
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Post by 5t3v3 » 13 Jan 2008, 07:33

EJlol wrote:Why is there a cactus forest in the desert?
1. I wanted to try something different to block the path near the edge
2. I thought cactus plains would be cool, I was hoping this route could lead to an even bigger cactusplain with perhaps living-cactus-monsters?
3. It's because the cave under it will have water, palmtrees don't suck deep enough? There haven't been any palmseeds blowing in that direction? There's a bit of water but ground isn't moist enough for palms? The temperatures not right? The cactuses are more patient and need less water? LoL Idk, use your imagenation :)
4. Have you never seen a cactusdesert? It's quite common in the states/mexico.

Wall anyway, If people really think this doesn't make sense I can change it to palmtree's. I just thought cacti were more fitting to the toendra-like enverimont. Real deserts have smoother hills, because the grainy sands gets picked up by wind,deserts with plateau's like I drew tend to be more rocky deserts where you find cacti instead of palms. Well like I said ,if more people feel this is off, I can always change it.
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Post by Metric5919 » 13 Jan 2008, 10:31

Cactus's are in deserts. I like in Arizona and in the mountain ranges/desert areas it's full of cactus's (cacti?).
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Post by AxlTrozz » 13 Jan 2008, 16:48

Also in the California Desert are a lot of cactus and dry bushes (tamos) its not the "just sand" environment all the time, and yea there are hills also (rocks hills covered by the desert)

Another environment is just rocks but rounded rocks we call it "paso del diablo" ( the devil's path) because all you can see is just rocks, is located in the California desert in the border between Mexico and USA, no plants, no sand, no trees just round rocks, i think i have a picture, if I can find it I'll edit and post later
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Post by Modanung » 13 Jan 2008, 19:46

Let's not forget iru's dried river tileset btw
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Post by i » 13 Jan 2008, 22:17

I knew you mention it here! I just knew. I supose to realease ready to map tileset in a bit modified form. without train bridge. I think tiles layout shouldn't change.
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Post by 5t3v3 » 21 Jan 2008, 08:09

Ok, I'm done with the maps. Hope this time there aren't that many bugs in it.
I made some small changes to the maps I previously posted as images, but not enough to post em all over again, so I'll only post an image of the caves which I hadn't posted yet.

Image

And here you can download the maps:
Some small changes to existing snake desert:
http://www.megaupload.com/?d=MTA6FD5P
New map: mountain passage:
http://www.megaupload.com/?d=7M2OKQQV
New map: mountain caves:
http://www.megaupload.com/?d=CV0PB3JJ

To make the dev's works a little bit easier, I listed the coordinates of all entrances, the coordinates of the mountain passage correspond with the coordinates of the caves. So an entrance at the passage with co(40,26) should bring the player to the same coordinates in the caves co(40,26).

38,121
40,26
51,90
55,27
60,58
62,30
74,90
77,44
79,120
86,24
91,24
92,63
104,44
110,56
112,74
114,49
121,24
121,110
125,59
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Post by Crush » 22 Jan 2008, 00:28

Regarding the new outdoor map: The cliffs look interesting but the rest looks quite boring IMO. Why don't you pep it up a bit by using some of the new tiles by Len?

I am also afraid you have to redo the changes at the old map because you used an outdated version.


When you want to get seriously involved into the development of TMW you should learn how to use subversion to make sure that you are always working with the latest versions of all files. It would also be a big pro when you would learn how to set up your own server and add maps to it. When you are familiar with this process Bjørn or Elvenprogrammer might consider to give you write access to subversion so that you can implement your maps without the help of another developer.
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Post by ElvenProgrammer » 22 Jan 2008, 15:49

Crush wrote:When you want to get seriously involved into the development of TMW you should learn how to use subversion to make sure that you are always working with the latest versions of all files. It would also be a big pro when you would learn how to set up your own server and add maps to it. When you are familiar with this process Bjørn or Elvenprogrammer might consider to give you write access to subversion so that you can implement your maps without the help of another developer.
Indeed. The position of mapper is still available. What we really need despite the creativity of our users is someone reliable and willing to fix the nasty bugs our players discover. It is not that hard, a matter of 5 minutes/month, but will help other developers (Crush in particular) to spend their precious time into something more interesting.
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