Minigames

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What do you like most about minigames?

Getting away from simply fighting mobs.
7
54%
Getting cool prizes that help me fight mobs better.
3
23%
Meeting friends and making rivalries.
2
15%
I hate minigames. We should only fight, just like real life.
1
8%
 
Total votes: 13
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Kyokai
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Minigames

Post by Kyokai » Wed Feb 23, 2005 9:02 am

I like minigames.
Most gamers like minigames.
We need minigames in TMW.

Please give me some minigame ideas:
http://themanaworld.sourceforge.net/wiki/?Minigames

These won't be implemented for awhile, but it's nice to start collecting some input.
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So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
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Bjørn
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Post by Bjørn » Wed Feb 23, 2005 1:23 pm

Sadly, there was no option:

"I don't see the need for minigames, the game should be versatile enough without."

The closest I found was to hate minigames, and to resort only to fighting. This I chose, but it's still quite far from the above answer.
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Kyokai
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Post by Kyokai » Wed Feb 23, 2005 6:50 pm

Bjørn wrote:Sadly, there was no option:

"I don't see the need for minigames, the game should be versatile enough without."

The closest I found was to hate minigames, and to resort only to fighting. This I chose, but it's still quite far from the above answer.
You don't have to worry about that, Bjorn. If we have minigames, I'll make sure they are in addition to actual gameplay, rather than in place of it. Minigames won't be required for being a good TMW player, they're there to give diversion and augment the realism of a diverse world.
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Pros and Contras of Minigames

Post by pyrodragon » Thu Feb 24, 2005 12:34 am

In my opinion there are several reasons pro mini games and contra.

pro
--------
- you have something else to do but slaying down monsters
- maybe there will be prices for minigames
- may be nice for players which have already seen all parts of the game to keep them playing


contra
----------
- if there is a plot and enough to do in the world, minigames are just nice addons
- if there are prices for minigames they should not be too game relevant nor be 'super' items
(that may frustrate players that are simply not good in that specific minigame)
- somebody has to code the minigames and that consumes time
- the subgames must fit in the context of the game and of course be worth playing them

so that are just a few points i could brainstorm within a minute, i hope it'll be helpful
So far..
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Rotonen
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Post by Rotonen » Thu Feb 24, 2005 12:46 pm

I cannot vote in this, but I'm pro minigames. (Why cannot I vote? Because there are no reasonable options, a simple yes/no vote would've been better...)
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Post by ElvenProgrammer » Fri Feb 25, 2005 4:42 pm

Having minigames could be seen as solving quests in Zelda (N64 version). I probably like the idea of having a shooting game (with your bow) to win some prizes. Maybe we can have a map with an amusement park where you can join a couple of these games.
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Rotonen
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Post by Rotonen » Sat Feb 26, 2005 8:39 pm

And the minigames have to be 100% skillbased, so stats and such won't have any effect on them..
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Post by pyrodragon » Sun Feb 27, 2005 4:18 am

Maybe we can have a map with an amusement park where you can join a couple of these games.
That is a good idea.
It might be harmful to the gameplay to integrate those minigames too deeply into the game.

And the minigames have to be 100% skillbased
If you mean by this based on the skill in that specific game I'd agree. Otherwise I'd disagree the skill system should be not affected by minimgames they should make extra fun and not be part of the 'normal' gameflow in my opinion.

So far...
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Post by Talaroc » Sun Feb 27, 2005 4:36 am

I like the idea of minigames, and fully agree that they have to be completely removed from the main game (as in, the way you've built your character has nothing to do with it). Simple arcade/carnival-style games in appropriate areas would be fun.
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Post by Kyokai » Sun Feb 27, 2005 5:20 am

Quite right, Pyro, Talaroc. I think that makes alot of sense.
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Post by Rotonen » Sun Feb 27, 2005 12:22 pm

Yeah, what I meant about the "100% skillbased" was that the players' other achievements in the game should NOT affect the minigame, instead the skill of the player itself (ie. finger dexterity, eye-hand coordination and such) should be the main factor.
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Post by Magick » Sun Feb 27, 2005 10:52 pm

I agree with rotonen we dont want the level of a player effect how well he does on the mini game. That would just give the people that have played longer the uper hand.
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Post by Kyokai » Sun Feb 27, 2005 10:54 pm

How about a collectible card game, like Xenosaga, FFVIII, and such had? I've got alot of experience in making these. I'd like to put one in TMW.
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So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
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Post by Magick » Sun Feb 27, 2005 11:33 pm

Sounds good...i could create some "event items" wich could be a X and a O and if you made an event area map you could may a tic tac to board and the players could drop the X's and O's on the square and play tic-tac-toe
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Post by Kyokai » Sun Feb 27, 2005 11:52 pm

haha, maybe if you got the graphics. I think most minigames will take place in a controlled environment or a window, rather than on the world map.
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
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