Player Sprite Observations

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PKemrin
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Player Sprite Observations

Post by PKemrin » Tue Jan 29, 2008 10:47 am

Just a couple of things I noticed:


When I put on boots, I don't see a change on my sprite

There's only one race available, and sprites isn't it!! :shock:

The sprites seem a little thin to me. Just my opinion, they should look a little chubbier :D

Anyone else notice anything worth saying about the sprites?
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Re: Player Sprite Observations

Post by Falcata » Tue Jan 29, 2008 3:32 pm

PKemrin wrote:Just a couple of things I noticed:
When I put on boots, I don't see a change on my sprite
Last I heard, the client doesn't have the ability to render boots (or gloves) yet, and I'm not sure if there are any graphics for them yet.
PKemrin wrote:There's only one race available, and sprites isn't it!!
For now there is only one race in the game. Check this page on the wiki for more information: http://wiki.themanaworld.org/index.php/Races#Mankind
PKemrin wrote:The sprites seem a little thin to me. Just my opinion, they should look a little chubbier :D

Anyone else notice anything worth saying about the sprites?
I don't think there are any problems with the current sprites.
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Jaxad0127
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Post by Jaxad0127 » Tue Jan 29, 2008 4:21 pm

The possibility for boots (and gloves) on sprites is there (they already have defined slots), it's just not being displayed.
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Crush
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Post by Crush » Tue Jan 29, 2008 7:10 pm

It's a server-sided problem. eAthena only sends data for three equipment slots because in Ragnarok Online there are only three equipment slots that are visible.

But this won't be a problem on the new server.

Regarding graphics: I've seen a shoe spriteset on the graphic design forum somewhere.
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Post by Len » Tue Jan 29, 2008 9:02 pm

Crush wrote:It's a server-sided problem. eAthena only sends data for three equipment slots because in Ragnarok Online there are only three equipment slots that are visible.

But this won't be a problem on the new server.

Regarding graphics: I've seen a shoe spriteset on the graphic design forum somewhere.
Weapon, helm, shield everything else in RO is treated as an abstract
The sprites seem a little thin to me. Just my opinion, they should look a little chubbier
I think they look a little like fetuses
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Post by Crush » Tue Jan 29, 2008 10:10 pm

OK, RO knows five visual items:

weapon
shield
upper headgear
lower headgear
middle headgear

We use the upper headgear slot for hats, the lower headgear slot for pants and the middle headgear slot for armor. We do this by declaring pants and armor as lower and middle headgear on the server side.

The shield slot can not be abused that way for shoes because it would make it impossible to equip shoes with a bow.
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Post by haggard » Wed Jan 30, 2008 2:32 am

Crush wrote:It's a server-sided problem. eAthena only sends data for three equipment slots because in Ragnarok Online there are only three equipment slots that are visible.

But this won't be a problem on the new server.

Regarding graphics: I've seen a shoe spriteset on the graphic design forum somewhere.
about that new server....when are we gonna be able to see all this?
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Post by Len » Wed Jan 30, 2008 5:09 am

haggard wrote:
Crush wrote:It's a server-sided problem. eAthena only sends data for three equipment slots because in Ragnarok Online there are only three equipment slots that are visible.

But this won't be a problem on the new server.

Regarding graphics: I've seen a shoe spriteset on the graphic design forum somewhere.
about that new server....when are we gonna be able to see all this?
When its finished of course...
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Post by haggard » Wed Jan 30, 2008 6:39 am

right....should have known i would get that answer
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Post by Falcata » Wed Jan 30, 2008 1:27 pm

If you want to know the progress on TMWserv and the 0.1 client that uses it, check the roadmap section of the bugtracker, at http://mantis.themanaworld.org/roadmap_page.php
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Post by AxlTrozz » Wed Jan 30, 2008 5:51 pm

haggard wrote:right....should have known i would get that answer
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Post by bankai » Sun Feb 10, 2008 6:38 pm

im acctualy working on a shirt its gonna take a while 2 finish, the female version is hard for me 2 come up with
WOOHOOOOOOOO
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