TMWServ Development Report January 2008

Content and general development discussion, including maps, quests, and server code from the development team.
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Crush
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TMWServ Development Report January 2008

Post by Crush » 01 Feb 2008, 10:18

As you might have noticed I didn't post any development reports in the last months. The reason is that there hasn't been anything to report. The server development was quite dead for a while because most programmers hadn't got any freetime for TMW.

But in January we started developing again and made a very crucial step: Characters can now collect experience for their weapon skills, gain character levels and distribute character points on their attributes. This brings us much closer to a playable game.

The biggest milestones that have to be taken before we can start a first public alpha test are different monster types read from a config file and porting the world content. By the way: We are still searching for volunteers who convert the eAthena NPC scripts into LUA (as far as the current script bindings allow it) and put the current eAthena warp areas into the map files.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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strikerbcb
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Post by strikerbcb » 01 Feb 2008, 13:32

well, if it it's not very dificult i think i can help with this ... if possible make some tutorials, and if possible too, compiled versions of client and server (for windows) for tests.
<<Striker>> - Evolving Ever
Project World of Dragons - Brazilian Total Rework Fork of the TMW and a newer 3D Client/Server
Mundo dos Dragões - http://www.mundodosdragoes.org
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ElvenProgrammer
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Post by ElvenProgrammer » 01 Feb 2008, 14:32

strikerbcb wrote:well, if it it's not very dificult i think i can help with this ... if possible make some tutorials, and if possible too, compiled versions of client and server (for windows) for tests.
They're both on their way. A nightly build should be available the next week I hope.
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