New Tune

Content and general development discussion, including maps, quests, and server code from the development team.
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Rating?

It's wonderful!
0
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Yea, for lost woods etc.
2
33%
Normal, take it.
0
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Annoying
0
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Crap
4
67%
 
Total votes: 6
jpzk
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New Tune

Post by jpzk » 17 Feb 2008, 11:07

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Last edited by jpzk on 17 Feb 2008, 13:45, edited 2 times in total.
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Platyna
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Re: New Tune

Post by Platyna » 17 Feb 2008, 11:10

Maybe you could post it in some decent format?

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Zuzanna K. Filutowska
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jpzk
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Re: New Tune

Post by jpzk » 17 Feb 2008, 11:39

Changed the format ;)
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Platyna
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Re: New Tune

Post by Platyna » 17 Feb 2008, 12:38

A decent one is ogg or mp3 not some weird winformat.

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Re: New Tune

Post by jpzk » 17 Feb 2008, 12:47

m4a is playable on vlc, mplayer, quicktime, winamp, isnt that enough? :P
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Platyna
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Re: New Tune

Post by Platyna » 17 Feb 2008, 13:07

In this format it can't be included in TMW anyway, so if you want to be stubborn, then ok - have fun.

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Zuzanna K. Filutowska
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MerlinX420
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Re: New Tune

Post by MerlinX420 » 17 Feb 2008, 13:57

Where's the file?? I don't see a link of any kind in your posts.
obtw. You should really use ogg. If you can't I can convert it for you.
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Re: New Tune

Post by Keni » 17 Feb 2008, 21:53

You can use SoundCoverter and edit the Preferences
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Re: New Tune

Post by Platyna » 18 Feb 2008, 12:23

We do appreciate contributions, but they have to comply to our content standards, the soundfiles contributed to the project are supposed to be in OGG format.

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Zuzanna K. Filutowska
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Jetryl
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Re: New Tune

Post by Jetryl » 24 Feb 2008, 11:07

Platyna wrote:We do appreciate contributions, but they have to comply to our content standards, the soundfiles contributed to the project are supposed to be in OGG format.

Regards.
And it's soooo hard for you to convert it to ogg? :roll:

It would take you about 5 minutes - you just crack it open in VLC, and export it. I can't remember if VLC directly exports to OGG, or if you'll have to export to wav, and then open in up in the OSS program Audacity, and use that to do the wav->ogg conversion. But either way it's a quick, 5-10 minute job.

If you value contributors to your game, then meet them halfways with things like this; they're doing you a favor by doing the thing you can't, which is making music. Because of that, you should help them with any of the stuff you can do to make their contributions easier - all of the technical stuff that musicians don't necessarily understand, like file types, wiring it into the game data scripts, and committing it to your version control system. If a person goes out of their way to make a perfectly good song, and you reject it for reasons that have nothing to do with the actual music inside the song, that's grossly insulting to them. It's also a great way to drive away contributors - which you might have just done. :(
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Re: New Tune

Post by Rotonen » 24 Feb 2008, 14:06

Also doing that (and especially making the song unavailable) before I even have the time react, is rather bad.
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Re: New Tune

Post by Platyna » 01 Mar 2008, 23:50

Jetryl wrote:
Platyna wrote:We do appreciate contributions, but they have to comply to our content standards, the soundfiles contributed to the project are supposed to be in OGG format.

Regards.
And it's soooo hard for you to convert it to ogg? :roll:

It would take you about 5 minutes - you just crack it open in VLC, and export it. I can't remember if VLC directly exports to OGG, or if you'll have to export to wav, and then open in up in the OSS program Audacity, and use that to do the wav->ogg conversion. But either way it's a quick, 5-10 minute job.
And who I am? A music maker? No. I have no hell idea what VLC is and I do value my 10 minutes.
If you value contributors to your game, then meet them halfways with things like this; they're doing you a favor by doing the thing you can't, which is making music. Because of that, you should help them with any of the stuff you can do to make their contributions easier - all of the technical stuff that musicians don't necessarily understand, like file types, wiring it into the game data scripts, and committing it to your version control system. If a person goes out of their way to make a perfectly good song, and you reject it for reasons that have nothing to do with the actual music inside the song, that's grossly insulting to them. It's also a great way to drive away contributors - which you might have just done. :(
We do value contributors who are providing useful content and are not taking offences because one tells them to use a decent, open source format. I don't know if Elven and Bjorn, but I couldn't care less if a exalted kid sulks off, such people do more harm to the team than the profit, It is my personal opinion, which I have a right to have. I think there is enought said in this subject.


Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
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