Updated desert tileset

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Othello
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Updated desert tileset

Post by Othello » Sun Mar 02, 2008 2:43 pm

Hey, I've updated the cliff-walls in the desert to be less pixely. Also adds some additional tiles. Can someone with repository access put this into the game? Thanks!

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Re: Updated desert tileset

Post by 5t3v3 » Sun Mar 02, 2008 3:14 pm

It looks great, apart from one small detail. There's these spots in teh rocks where you have light brown sand, against an all sand background, it would look as if the wall has holes in it, perhaps if you make the color a bit darker it might work. Other then that it's a great improvement.
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Re: Updated desert tileset

Post by i » Sun Mar 02, 2008 3:15 pm

Good job. Now we need only modify our maps using additional tiles you provide. Could someone commit this tileset into SVN?
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Re: Updated desert tileset

Post by Othello » Wed Mar 05, 2008 11:02 am

So, will anyone add this to SVN?...
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Re: Updated desert tileset

Post by i » Wed Mar 05, 2008 11:37 am

Othello wrote:So, will anyone add this to SVN?...
I added ticket on mantis, someone should add it today.
http://mantis.themanaworld.org/view.php?id=240

next time you could do it on your own.
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Re: Updated desert tileset

Post by Dave » Wed Mar 05, 2008 10:14 pm

5t3v3 wrote:It looks great, apart from one small detail. There's these spots in teh rocks where you have light brown sand, against an all sand background, it would look as if the wall has holes in it, perhaps if you make the color a bit darker it might work. Other then that it's a great improvement.
I really think Steve has made an important observation here, that shouldn't be ignored. The wall does appear to have holes in it. Those sandy spots should either be shaded or removed.
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Re: Updated desert tileset

Post by Othello » Thu Mar 06, 2008 8:53 am

I like the sand in the rocks, makes it more realistic, so I do want to keep it, but I could shade it a bit more. I'll update the tileset tonight.
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Re: Updated desert tileset

Post by i » Thu Mar 06, 2008 9:15 am

We could update it once again if we only need that, but it's far better then present used one. I also like those spots of sand. I'm against removing them, but shading would be nice.
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Re: Updated desert tileset

Post by Dave » Thu Mar 06, 2008 10:33 am

I do think it is an overall improvement.. I only reiterated because it seemed like the previously mentioned observation was going unnoticed. Carry on with your beautification. :)
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Re: Updated desert tileset

Post by Othello » Thu Mar 06, 2008 8:02 pm

Okay, I added some shading (see top image).
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Re: Updated desert tileset

Post by Othello » Tue Apr 01, 2008 12:54 pm

Hmm.. so will someone add this to the game? Its only a minor update... its a bit demotivating not seeing anyone taking any efford. I don't know how long it takes before a change in the game is added, but this really shouldn't be much work.
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Re: Updated desert tileset

Post by Bjørn » Wed Apr 09, 2008 12:45 pm

Sorry, we're all busy aside our work on this game and I think it just got overlooked. I've just committed it and will release it as a dynamic update soon. Thanks a lot for these improvements!
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Re: Updated desert tileset

Post by Othello » Wed Apr 09, 2008 7:33 pm

Thanks Bjorn! Did you commit the mantis version, or the version posted above? Reading this post back I'm not entirly sure the version in Mantis is the latest one.
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Re: Updated desert tileset

Post by cinfa » Mon Jul 07, 2008 9:58 pm

I cleaned up a bit the wall tops, what do you think?
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Re: Updated desert tileset

Post by Rotonen » Tue Jul 08, 2008 12:14 am

Yes, finally someone is retouching the 16x16 upscaled and filtered walls without me even having to bring it up. (I have been considering more and more lately.) Almost like a holy experience for me.

Thank you just for that.
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