Sword

Content and general development discussion, including maps, quests, and server code from the development team.
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Dawn
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Sword

Post by Dawn » 02 Apr 2008, 09:32

Here is my sword..:oops:
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sword.png
My sword
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Crush
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Re: Sword

Post by Crush » 02 Apr 2008, 13:45

It looks very blurred. Did you resize it from a larger graphic?

Also note that inventory icons require a transparent background instead of a white one. When the program you are using doesn't support PNGs with alpha transparency you should take a look at The GIMP http://www.gimp.org
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Len
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Re: Sword

Post by Len » 02 Apr 2008, 21:36

http://wiki.themanaworld.org/index.php/Item_reference

I think you should take the time and gather ideas from the weapons and items already submitted into the game.

We also had a similar conversation with another individual
http://forums.themanaworld.org/viewtopi ... 74&start=0
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Re: Sword

Post by Dawn » 03 Apr 2008, 08:13

I did resize it yes.. :oops:
I use gimp yes, I think I did the blur icon, It didn't seem to change much to me..
I'm not such a good pixel artist..
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Re: Sword

Post by Len » 03 Apr 2008, 09:04

Dawn300387 wrote:I did resize it yes.. :oops:
I use gimp yes, I think I did the blur icon, It didn't seem to change much to me..
I'm not such a good pixel artist..
These things take time, keep trying...
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AxlTrozz
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Re: Sword

Post by AxlTrozz » 03 Apr 2008, 18:51

Dawn300387 wrote:Here is my sword..:oops:
Here my advices

* change the yellow, may be a bit darker
* make the blade a little longer (looks too short)
* Play with the colors, if you replace colors may be you find the perfect combination
* make different versions, will help you to improve your skills

Pixel art requires patient and dedication, Just keep trying
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Dawn
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Re: Sword

Post by Dawn » 14 Apr 2008, 10:47

Hmm.. I'll try that, though I not very skilled gimp person... I do draw my pictures on KolourPaint then I edit it onto gimp but I have no idea what to do... :(
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Re: Sword

Post by Dawn » 14 Apr 2008, 11:08

Well I have redrawn it...
needs more work doesn't it?
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Crush
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Re: Sword

Post by Crush » 14 Apr 2008, 11:17

Try less saturated and less voluminant colors for the hilt. 100% saturation colors should be avoided unless you want them to be recolored dynamically.

(when you work with RGB color space no channel should ever be 0 or 255)
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i
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Re: Sword

Post by i » 14 Apr 2008, 12:55

Well, let's what we got here...
sword.png
sword.png (5.37 KiB) Viewed 2577 times
I hope it will help you.

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Sertraline
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Re: Sword

Post by Sertraline » 14 Apr 2008, 16:06

Wow, that was very helpful. I learned something. :)
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i
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Re: Sword

Post by i » 14 Apr 2008, 17:27

Sertraline wrote:Wow, that was very helpful. I learned something. :)
So maybe you will enjoy this one too:
dark-sword.png
dark-sword.png (4.37 KiB) Viewed 2501 times
holy-sword.png
holy-sword.png (4.83 KiB) Viewed 2480 times
I used 8-bit alpha to make a hilt thinner.
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Dawn
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Re: Sword

Post by Dawn » 15 Apr 2008, 00:57

Aha! that gives m plenty of ideas, I'm not very good at the sharp bit t the top...
I'll redraw it and show you guys as soon as I can!
(PS: thanks those examples give me plenty of ideas.)
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Re: Sword

Post by ElvenProgrammer » 15 Apr 2008, 07:32

i: please write a tutorial about those swords :wink:
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Re: Sword

Post by i » 15 Apr 2008, 08:50

ElvenProgrammer wrote:i: please write a tutorial about those swords :wink:
You are asking me for something I usually don't do. But ok, it might be fun ;)
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