Take a Poll
Take a Poll
I am just curious but how many of you liked the Rapid Attack Function?
Comments similar or in relative nature of this example comment outlined in blue will be completely ignored!
"Rapid Attack was a Bug" "The Game Is Better with out it" "It encourages a team atmosphere"
Comments similar or in relative nature of this example comment outlined in blue will be completely ignored!
"Rapid Attack was a Bug" "The Game Is Better with out it" "It encourages a team atmosphere"
Last edited by Landon on 06 Apr 2008, 23:23, edited 1 time in total.
Landon
"Extrovert prone to long periods of introversion"
- Sertraline
- Novice
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- Joined: 02 Dec 2007, 03:29
- Location: Austin, TX, USA
Re: Take a Poll
First, the poll is a bit biased in its wording of the options... can I not miss that particular bug without wanting TMW to be like any other game? A simple yes/no with discussion would suffice.
Let's not hasten to judge, this rebalancing is not even complete yet. Patching rapid attack was only one step on this path. Gameplay will be definitely different, yes, we will have to adjust. The goal is more balance and improved gameplay, and I believe the GMs really intend to accomplish that goal. How you or I might feel about their particular methods is one thing, but don't doubt their intentions, and don't start casting stones until they have finished their work.
Secondly, why are these invalid opinions? They're just as valid as "rapid attack is fun."Landon wrote:"Rapid Attack was a Bug" "The Game Is Better with out it" "It encourages a team atmosphere"
Let's not hasten to judge, this rebalancing is not even complete yet. Patching rapid attack was only one step on this path. Gameplay will be definitely different, yes, we will have to adjust. The goal is more balance and improved gameplay, and I believe the GMs really intend to accomplish that goal. How you or I might feel about their particular methods is one thing, but don't doubt their intentions, and don't start casting stones until they have finished their work.
Re: Take a Poll
Now agility might actually have some use (so you can still have fast attack) and we might get a few diverse builds. (people might actually work as a team!!)<--"It encourages a team atmosphere" 
I colored the parts you can just ignore in blue

I colored the parts you can just ignore in blue
Last edited by Len on 07 Apr 2008, 00:24, edited 5 times in total.

Pixel Battalion
Re: Take a Poll
Fixing the rapid attack bug was necessary to restore balance between melee fighters and ranged fighters. Don't you agree that archers were far overpowered?
Now melee fighters are a bit overpowered, but this can be fixed by reducing the attack of the scythe and short sword.
Now melee fighters are a bit overpowered, but this can be fixed by reducing the attack of the scythe and short sword.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Take a Poll
I wouldn’t say that yet, lets see what kind of builds players come up with …Crush wrote:Fixing the rapid attack bug was necessary to restore balance between melee fighters and ranged fighters. Don't you agree that archers were far overpowered?
Now melee fighters are a bit overpowered, but this can be fixed by reducing the attack of the scythe and short sword.

Pixel Battalion
- Superkoop
- Warrior
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Re: Take a Poll
I wouldn't say melee players are overpowered. Since the Archers make up for it in not getting hurt as much as people who have to be right there next to the monster.
That said, I am a warrior, and I have fought with an archer, the archer could get hurt 15 while I get hurt 200. Sure archers have to pay for arrows, but that is also a part of making up for not getting hurt nearly as much.
I love the bug being fixed, and I am not going to say why because that will just get ignored.
That said, I am a warrior, and I have fought with an archer, the archer could get hurt 15 while I get hurt 200. Sure archers have to pay for arrows, but that is also a part of making up for not getting hurt nearly as much.
I love the bug being fixed, and I am not going to say why because that will just get ignored.

In game I am Xaru
On forums I am Superkoop
IRL I am John
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On forums I am Superkoop
IRL I am John
-View World map-
Re: Take a Poll
I can't answer this poll.
My characters were all melee fighters, so when they were able to get the scythe, of course they all used the attack bug. Without the attack bug it makes the game different, but still enjoyable... at least on initial impressions.
The beach and Mine Level 1 are now back to being challenging yet achievable, when going solo with my lvl 70 character.
I remember spending a long time in the lamp snake cave using a short sword (without the attack bug) getting a first pair of blue shorts jeans.
Nor do I think my melee characters are overpowered. I have had to balance across more attributes, and that inclusion of strength and agility is now more useful for gameplay for these characters.
Veracity | Sister Veracity | Vera
My characters were all melee fighters, so when they were able to get the scythe, of course they all used the attack bug. Without the attack bug it makes the game different, but still enjoyable... at least on initial impressions.
The beach and Mine Level 1 are now back to being challenging yet achievable, when going solo with my lvl 70 character.
I remember spending a long time in the lamp snake cave using a short sword (without the attack bug) getting a first pair of blue shorts jeans.
Nor do I think my melee characters are overpowered. I have had to balance across more attributes, and that inclusion of strength and agility is now more useful for gameplay for these characters.
Veracity | Sister Veracity | Vera
Veracity
“The world is upheld by the veracity of good men [and women]: they make the earth wholesome... Life is sweet and tolerable only in our belief in such society.†- Ralph Waldo Emerson
“The world is upheld by the veracity of good men [and women]: they make the earth wholesome... Life is sweet and tolerable only in our belief in such society.†- Ralph Waldo Emerson
Re: Take a Poll
Well I did like the rapid attack bug, but I would like the game to move forward and get all the bugs fixed.
We are playing the alpha version of the game, and I think that we should expect that the game will move on.
So I need more options, I liked the bug, but I am okay with the bug being fixed.
But yes it were lots of fun, so I votes yes.
We are playing the alpha version of the game, and I think that we should expect that the game will move on.
So I need more options, I liked the bug, but I am okay with the bug being fixed.
But yes it were lots of fun, so I votes yes.
IchigoBlack (86) a.k.a GonzoDark (80) || HolyManaClan

Re: Take a Poll
"Rapid Attack was a Bug" "The Game Is Better with out it" "It encourages a team atmosphere"
Re: Take a Poll
I voted no, because I don't miss it now, but I did like it before, probably because I didn't fully understand it's consequences.
Re: Take a Poll
"Rapid Attack was a Bug" "The Game Is Better with out it" "It encourages a team atmosphere"
- Shaili (a.k.a. tds)
- Novice
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Re: Take a Poll
I voted yes. Although it was a bug, it added frenzy and fun to the game, which is now a bit slow. Anyway, I said NOW.
I hope the magic implementation will come soon, because the time resulting from the fixing of the bug in terms of gap between strikes should be a good point for casting magics! ^^
I hope the magic implementation will come soon, because the time resulting from the fixing of the bug in terms of gap between strikes should be a good point for casting magics! ^^
Re: Take a Poll
Invest in agility, not only dexerity.
Regards.
Regards.
- Shaili (a.k.a. tds)
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Re: Take a Poll
I know ^^Platyna wrote:Invest in agility, not only dexerity.
Regards.
In facts, I'm one of the player with most Agility ingame

Re: Take a Poll
you will probably or maybe not notice a bug after level 70 in agility.
Landon
"Extrovert prone to long periods of introversion"