Desert complete revision conceptualization

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Len
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Desert complete revision conceptualization

Post by Len » 12 Apr 2008, 20:43

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Here we can start planning for the new look of the desert tileset, I already know that most objects are going to need a shadow (or improved shadow), this also includes the cliffs of the tileset.

Most of the plants are not going to need to be revised (except for maybe a slight recoloring and adding shadows)

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Re: Desert complete revision conceptualization

Post by Len » 13 Apr 2008, 01:21

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Re: Desert complete revision conceptualization

Post by Othello » 13 Apr 2008, 09:18

Looks good Len.

I was thinking about making a new tiles for the desert cliffs. The improvement I did on them was only 'for the time being'. We need something from scratch... I might want to attempt making such a tiles... seems like nice pratice, or is such an initiative already being developed?

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Re: Desert complete revision conceptualization

Post by Matt » 13 Apr 2008, 11:05

Your new "desert-ground" tiles look a lot more like real sand than the current ones, good job! :)
I can't think of any reason not to use them ingame (well you may have to edit the cliff-tiles)
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Re: Desert complete revision conceptualization

Post by i » 13 Apr 2008, 11:42

btw you are the Head of Pixellation, so IMO you should split work between artists.
Make a list of addition and improvements. Maybe we could help you. Remember that team work is the base of every GPLish project.

From my side I can make any dead object like wells, pools, ponds, barbells, cans, statues, sculptures, etc.
I leave ground tiles for you ;) I know that reediting whole desert is a hell-ant-like work. But I got some tiles in old convention that they could be reedited too.

Maybe we could use some of those tiles:
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Re: Desert complete revision conceptualization

Post by Len » 13 Apr 2008, 12:11

Othello wrote:Looks good Len.
I was thinking about making a new tiles for the desert cliffs.
Othello
Go for it, just try and make them seem less straight than the current ones

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i wrote:btw you are the Head of Pixellation, so IMO you should split work between artists.
Make a list of addition and improvements. Maybe we could help you. Remember that team work is the base of every GPLish project.
*Someone could work on a better transition from water to ground (basically a beach)
*I was also thinking about improving the small tree by giving it a nicer shadow
*Adapting the old objects and plants would help
*Nicer water tiles
*any other improvements you can think of

I'm currently working on the transition from sand to grass
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Re: Desert complete revision conceptualization

Post by i » 13 Apr 2008, 12:24

Len wrote: *Someone could work on a better transition from water to ground (basically a beach)
*I was also thinking about improving the small tree by giving it a nicer shadow
*Adapting the old objects and plants would help
*Nicer water tiles
*any other improvements you can think of

I'm currently working on the transition from sand to grass
Nicer water tiles - they should be animated.
Trees - also could be animated
What about huge stones like in stonehenge? They could fit desert.
By huge I mean at least 3 tile tall. I think I will made a stone tutorial.
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Re: Desert complete revision conceptualization

Post by Len » 13 Apr 2008, 22:49

i wrote: Nicer water tiles - they should be animated.
Trees - also could be animated
What about huge stones like in Stonehenge? They could fit desert.
By huge I mean at least 3 tile tall. I think I will made a stone tutorial.
Yes, I would like to start creating places for certain monsters to spawn and hang around at. (Giving the player more incentive to explore) A Stonehenge like structure might be ideal.
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Re: Desert complete revision conceptualization

Post by AxlTrozz » 14 Apr 2008, 01:36

I don't know if this would be useful but here, some water, may be later I can try to animate it

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Re: Desert complete revision conceptualization

Post by Len » 18 Apr 2008, 02:08

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desert to grass transition 2nd attempt

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just quickly pasted some monsters on it to see what it would look like
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Re: Desert complete revision conceptualization

Post by Len » 18 Apr 2008, 09:44

ElvenProgrammer wrote:Great.
Yea, but I might be destroying the cartoony feel of the game :cry:
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Re: Desert complete revision conceptualization

Post by Matt » 18 Apr 2008, 13:17

Great work :)
Don't think this game is cartoney though ;)
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Re: Desert complete revision conceptualization

Post by AxlTrozz » 18 Apr 2008, 17:01

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I just wanted to see how Bitan Look in the desert...
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Re: Desert complete revision conceptualization

Post by Rotonen » 18 Apr 2008, 19:52

We have to address the outlining issues at some point.
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