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- Posts: 32
- Joined: 18 Oct 2005, 06:16
Can be possible the use of 2d physic in TMW?
Phun is a Master of Science Thesis by Computing Science student Emil Ernerfeldt for supervisor Kenneth Bodin at VRLab, UmeÃƒÆ’Ã‚Â¥ University, Sweden. The solver is based on work by Claude LacoursiÃƒÆ’Ã‚Â¨re
Phun is meant to be a playground where people can be creative. It can also be used as an educational tool to learn about physics concepts such as restitution and friction.
Phun was coded in C++ using OpenGL, GLEW, SDL (for window management), SDL_image (for reading images) and boost, including boost_filesystem. Everything was coded by Emil Ernerfeldt, including the physics engine and user interface.
you can see movies of it in action in the PHUN homepage
- TMW Adviser
- Posts: 8046
- Joined: 25 Aug 2005, 17:08
- Location: Germany
An interesting application but unfortunately I don't see how it could have any use for TMW.
Although realistic physics as gameplay elements are fun to play with they don't really have a place in a massive multiplayer online game because of the huge amount of data which has to be synchronised between the clients in real-time.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
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- Posts: 194
- Joined: 21 Feb 2007, 04:30
- Location: City Of Champions Again
The only thing you could really do is push enemies into other enemies/players ... But Crush said it best: That's alot of data to transmit.