Animated tile

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ElvenProgrammer
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Animated tile

Post by ElvenProgrammer » 15 May 2008, 16:46

I'm slowly working on adding animated tiles support to TMW, anyway it would be cool to make my tests on something better than a square changing color. If you feel like you have an animation in mind, even the simplest one, share it with me so I can use it.
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AxlTrozz
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Re: Animated tile

Post by AxlTrozz » 15 May 2008, 18:04

Elven, I don't know if this will be useful for you, but I'm creating a trapdoor for the temple, but here you have, let me know if you need any change on it

Image >>Animated Gif >> Image

Tile : 64 x 64
Name : Trapdoor
Location : Temple
Stage : preview
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feline monstrosity
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Re: Animated tile

Post by feline monstrosity » 15 May 2008, 19:32

Just a little idea that door gave me: perhaps you could use the particle engine to create a cloud of dust when it hits the floor. That would look cool!
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Re: Animated tile

Post by Hexico » 15 May 2008, 23:04

Since I can't see the tile in it's "natural environment" yet, I'd just like to know..

Is it more like a trap door that would close off an open doorway?
Or is it some trap built into the floor that will drop the player into a pit?
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ElvenProgrammer
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Re: Animated tile

Post by ElvenProgrammer » 16 May 2008, 09:40

This example it's perfect as it is, of course I wanted to start with something easier, meaning a 32x32 tile, but I'l see if I can work this out as well.
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Crush
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Re: Animated tile

Post by Crush » 16 May 2008, 13:50

When working with an animated 2x2 tile object you will at least make sure that the animation of tiles is synchronized :wink:
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Re: Animated tile

Post by Matt » 16 May 2008, 13:56

Shouldn't it be possible to use one 64x64 tile?
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Crush
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Re: Animated tile

Post by Crush » 16 May 2008, 15:03

You can use tiles which are higher than the grid size but not tiles which are wider.
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