Hmmmmm...
Firstly, thank you all for your comments and feedback, Ces especially - that feedback is the best I've received yet, in terms of content and they way you've explained it. no offense taken whatsoever.

You used the time index which Peavey suggested which is very helpful for me, and your comment about the Violas at 00:20 was something I had missed! But you're right, the attack on this is very sharp and comes out of nowhere, I've altered this so it fades in more comfortably...
Crush and Vink. I see what you're both saying here... the words I had atatched to a castle setting were 'majestic' and 'grandeur', but I also wanted to keep military elements in there too as I wasn't sure about the setting of the castle with regards to noble residents etc.
I'm not sure if Ragnarok really has any true elements of pompousness either to be honest. It does have a certain 'aloofness' and the track is very nice in all respects. The composer behind this game has a very good grasp of the concept and command over orchestration. Skills in which I'm not so well versed.
Although this track does have many elements built in which are fitting for a castle, the track overall 'breathes' with too much purpose and drive for The Mana World I think...? It does sound extremely... epic in places... The use of percussion is certainly something I could learn from as well as the way he/she uses melody and harmonies in the brass section...
I think what you're after lies somewhere between my initial design, and this Ragnarok example...?
PS. on an off note, what's up with the servers??
