Currently open mapping tasks in woodland

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Crush
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Currently open mapping tasks in woodland

Post by Crush » 26 May 2008, 15:19

Here a map of the current development of the woodland area. The arrows indicate places where new maps can be added:
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The maps which follow these arrows should look like this:

1: (Taken by Zipon) A forest map with cliffs at the western and southern border. The road should be continued and forked to the north and east.
2: A cliff map with a lot of very high cliffs and few open areas. May end in a forest or a seashore in the west.
3: (Taken by Superkoop) A forest map with cliffs in the north. The road can be continued to the south or west.
4: (Taken by Superkoop) A forest map with few or no cliffs and water. The water area at the western border of map 14-1.tmx should be filled.
5: (Taken by Arkyan) A very dense forest map with a river at the western and southern border.

The map 1 has currently the highest priority because it forms the link to the next city project. The maps 3 and 4 are less important from the geographical and development point of view and thus would be a good training task for a less experienced mapper. The maps 2 and 5 have the lowest priority because map 2 would be much better with support for multiple walk layers and map 5 would look better with the new forest tiles by Saphy and Len.

When you create new maps then please try to use the size of the maps 9, 14, 16 and 18 (140x120 tiles). The map 27 is much too large. We only included the map because it is a) very good and b) in a location where it doesn't disturb further mapping too much.

Here the current development plan of the area:
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zipon
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Re: Currently open mapping tasks in woodland

Post by zipon » 26 May 2008, 20:50

I have made a layout for map 1 (same still as map 27-1.tmx)
hope you like it

map 1

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Crush wrote: When you create new maps then please try to use the size of the maps 9, 14, 16 and 18 (140x120 tiles). The map 27 is much too large. We only included the map because it is a) very good and b) in a location where it doesn't disturb further mapping too much.
sorry about that ill make my maps 140x120 tiles from now on :)
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Re: Currently open mapping tasks in woodland

Post by Crush » 26 May 2008, 20:56

The main road should go to the east and not to the north. Are the black lines supposed to be cliffs? In that case I would prefer to have no cliffs at all in the eastern, northern and central part of the map (at least no cliffs which work as barriers - a small hill here and there is ok).
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Re: Currently open mapping tasks in woodland

Post by zipon » 26 May 2008, 20:59

hmm ok what are we going for then a woodland or farmland style?
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Re: Currently open mapping tasks in woodland

Post by Crush » 26 May 2008, 21:01

Woodland style. This map is supposed to be a transition from mountains to forest (the next map to the west is supposed to be a transition from forest to plains).
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Re: Currently open mapping tasks in woodland

Post by zipon » 26 May 2008, 21:04

okey so a mountains/forest map (most forest ofc) ill try to make a new layout of the map then.

Can i use trees as barriers?
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Re: Currently open mapping tasks in woodland

Post by Crush » 26 May 2008, 21:19

Yes, you can.
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Re: Currently open mapping tasks in woodland

Post by zipon » 28 May 2008, 16:47

I have made a new version of the layout for map 1.
the numbers of open hills and tree groups is not finale and they dont have to be the way they are on the layout

Hope the layout is what you had in mind Crush.

Map 1 Layout
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Open Hill
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Crush
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Re: Currently open mapping tasks in woodland

Post by Crush » 28 May 2008, 17:04

The layout looks good so far. Thats's about what I had in mind. But I would prefer a few more trees than it implies (a tree density like that on 14-1.tmx). This would also distract from the trees you put around the "open hills" to cover up for the collision problems caused by the lack of action layers.
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Re: Currently open mapping tasks in woodland

Post by Superkoop » 29 May 2008, 15:17

I'll do map 3.
But I think I will have to update 26-1.tmx (you labeled it 27 in that diagram, 27 is actually a cave map now) to fit together with 9-1.tmx. Since the cliffs don't really match up, it makes it very difficult to make map 3. :P
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Re: Currently open mapping tasks in woodland

Post by zipon » 29 May 2008, 15:50

Cool Crush glad you liked the layout and i think its a good idea to make the tree`s the same way as they are at map 14-1.tmx

I will start the making of the map 1, if someone think there are more that need to be change pleas tell :D
Superkoop wrote:I'll do map 3.
But I think I will have to update 26-1.tmx (you labeled it 27 in that diagram, 27 is actually a cave map now) to fit together with 9-1.tmx. Since the cliffs don't really match up, it makes it very difficult to make map 3. :P
Im looking at the border problem,i think we need to make some small changes in both maps.

EDIT.

Done the border fix for map 9-1 and 26-1 only need to add it to the 2 maps.

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Re: Currently open mapping tasks in woodland

Post by 5t3v3 » 29 May 2008, 19:59

Crush wrote:The maps 2 and 5 have the lowest priority because map 2 would be much better with support for multiple walk layers and map 5 would look better with the new forest tiles by Saphy and Len.
So the idea is to have one map with one forest tileset and another with a different( much higher quality) tileset?
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Re: Currently open mapping tasks in woodland

Post by Crush » 29 May 2008, 20:22

I still think that it is possible to use both tilesets together when the grass and dirt tiles on the old tileset are replaced with those from the new one.
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Re: Currently open mapping tasks in woodland

Post by Rotonen » 29 May 2008, 20:42

Could mapping tasks be dealt via mantis too? Pretty please?
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Re: Currently open mapping tasks in woodland

Post by Superkoop » 30 May 2008, 00:01

zipon wrote: EDIT.

Done the border fix for map 9-1 and 26-1 only need to add it to the 2 maps.

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Awesome, I'll await the updated maps so I can continue work on my map. =)
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