new_28-1

Content and general development discussion, including maps, quests, and server code from the development team.
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zipon
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new_28-1

Post by zipon » 31 May 2008, 19:49

I have made a fast version of the map east of new_27-1, ill try to make the tree`s like the one`s that are on new_14-1.

And pleas tell if there is something that you think can be done in another way :)

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Shaggy
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Re: new_28-1

Post by Shaggy » 31 May 2008, 20:53

Are the trees supposed to be a sort-of maze or are they supposed to be walk-through, as shown?
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zipon
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Re: new_28-1

Post by zipon » 31 May 2008, 21:29

Shaggy wrote:Are the trees supposed to be a sort-of maze or are they supposed to be walk-through, as shown?
No the trees is not a maze, there will be more then one way to get to the next map so walk-through hehe.
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zipon
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Re: new_28-1

Post by zipon » 14 Jun 2008, 00:50

finely im done whet the map :)
I have been testing it for layer errors ingame.
But i would be glad if someone else will take the time to do it to incase i have overseen something.

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Superkoop
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Re: new_28-1

Post by Superkoop » 14 Jun 2008, 01:25

The time you spent on this map was well spent, because this is a really beautiful map!

I did find a couple collision tile problems, I circled them on here:
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The top one has an extra collision tile, and the one to the right is missing a couple collision tiles.
Red X's on a green background, these buggers are tricky. :)
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EJlol
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Re: new_28-1

Post by EJlol » 14 Jun 2008, 09:52

Image

I might have forgotten a few more collisson problems.
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feline monstrosity
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Re: new_28-1

Post by feline monstrosity » 14 Jun 2008, 11:13

It's a great map! Can't wait to see it in-game! :D
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zipon
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Re: new_28-1

Post by zipon » 14 Jun 2008, 11:28

Thanks for the bug fixen all of you :)
i look in to it.

EDIT:

Done the collisson layer bugs, hope we got them all :D
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feline monstrosity wrote:It's a great map! Can't wait to see it in-game! :D
Thanks mate i also hope to see it ingame soon, thanks again for the bug finding all of you.
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