Black Don wrote:It sounds like you are walking around in fear not wanting to test your strength against anything. Why not just attack it? Its not like there is big penalty for dying.

There's no penalty for dying, but picture this:
You're out snaking with 2 others.
You've been taking most of the attacks, because the others are lower levels.
Another snake comes along, and you want to know if you can take it's attacks without dying and leaving your low level partners without a 'tank' (I feel slightly dirty for using that word

), or if you should use an item or drop back for a while and let those 2 handle it.
It's not designed as an Action game, at least, not too much. It is an RPG, so a "Shoot first, Shoot second, Shoot again then when everyone is dead, try to ask a question" approach might not work as well as a little planning before hand. The game is tilted (at the moment) a little too much towards just attacking. With no kind of magic, then that's the only way we can kill monsters, but I think teles' idea could go a long way to making the game more strategic for those who want it.
