Habari wrote:The ammount of money a newbie starst with could also be changed with the formula
the biggest effect of this formula is that people would be more aware of the inflaction
when prices go up every week , maybe rich characters will be pressed by newbies to give away some money , we could add very expensive items to shops for rich players
also , i think only active players should be taken into account when counting money in game,
this is players thath play very often , those rich players htat play once every two years are not going to affect gameplay with their money. also note rich players on top 50 some of them are clan donation characters wich are used to store money not to play , those wouldnt count either
So when prices go up, newbie's are expected to become beggars? I think there's enough of that in the game as it is.
Adding very expensive items sounds good at first glance, but how many of a given expensive item are the rich players going to buy? Adding a new hat or such to an NPC would create a short-term money sink, but once all the "rich" players have one, the effect would stop. Unless you're continually adding such items, this isn't a viable long-term solution.
feline monstrosity wrote:The problem with that is when the system suddenly stops counting a player because he's not been playing for a while and that layer has a huge amount of money. Suddenly all that money isn't included and prices drop by a lot.
And don't forget the other side - a "rich" player who's been out of the game for a while returns, and suddenly prices go up.