Minimaps

Content and general development discussion, including maps, quests, and server code from the development team.
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Jaxad0127
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Minimaps

Post by Jaxad0127 » 07 Jun 2008, 04:23

I've been working on a tool to programatically generate minimaps. It works by mapping each tileset tile to an opacity and merging the layers of opacity. I've run it on maps 1 and 3 (Tulimshar and the desert south of it) using three different methods to merge layers:

Method 1 (last non-zero opacity):
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Method 2 (most opaque value):
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Method 3 (average of non-zero opacities):
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These methods treat extra hight tiles as single height tiles, though this is easy to change.
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Re: Minimaps

Post by Matt » 07 Jun 2008, 11:01

I can't see the difference between the three methods, but I like them :)
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Re: Minimaps

Post by Jaxad0127 » 07 Jun 2008, 15:31

Matt wrote:I can't see the difference between the three methods, but I like them :)
The differences are hard to see on these two maps, but you can see a slight difference in the booths in the bazaar.
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Re: Minimaps

Post by Superkoop » 07 Jun 2008, 15:35

I see only a slight difference.

Would it be possible to scale the maps? Like using SVG? I think that was one of the big bad things about the current maps.
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Re: Minimaps

Post by Shaggy » 07 Jun 2008, 16:16

Like has been said, the differences are minimal.

I agree that they are beautiful

One question, though? What's the purpose of the 'If you see this, go back'?
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Re: Minimaps

Post by Superkoop » 07 Jun 2008, 16:40

Shaggy wrote:One question, though? What's the purpose of the 'If you see this, go back'?
That is part of the actual map, and it's just a bit of humor. :)
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Re: Minimaps

Post by leeor_net » 07 Jun 2008, 17:36

An easter egg of sorts... very funny... :)

I think the third looks best. While the difference is nominal, it's a bit less harsh while still providing all of the necessary information.

I think it's very well done. How did you implement the code? Tiled plugin or stand-alone program?
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Re: Minimaps

Post by Jaxad0127 » 07 Jun 2008, 17:47

leeor_net wrote:How did you implement the code? Tiled plugin or stand-alone program?
It's stand-alone.

I've done some more:

Desert Mine, level 1
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Hermits Cave, level 1 (Bat Cave)
ImageImageImage

Desert Mine, level 2
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Underground of new desert map southeast of snake desert
ImageImageImage

You can see some slight differences in the upper right of desert mine, level 2.
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Re: Minimaps

Post by Jaxad0127 » 13 Jun 2008, 17:31

Image
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Re: Minimaps

Post by Jaxad0127 » 21 Jun 2008, 23:24

I've done the snow maps. I hope they're close enough to the desired style for my utility to be used.

Snow field
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Snow village
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Here are the opacity maps used (they're text files, but the server thinks they're images :? ):
Snow building
Snow x2
Snow x3
Snow set
Image
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Re: Minimaps

Post by Shaggy » 22 Jun 2008, 11:54

Would your code reveal any secret passages or not?
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Re: Minimaps

Post by Rotonen » 22 Jun 2008, 14:22

Shaggy wrote:Would your code reveal any secret passages or not?
Retouching minimaps by hand afterwards for that effect is not out of the question.
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Re: Minimaps

Post by Jaxad0127 » 22 Jun 2008, 16:47

Shaggy wrote:Would your code reveal any secret passages or not?
Only if you create a map for the collision layer.
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