New provisory map purposal

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Shaili (a.k.a. tds)
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New provisory map purposal

Post by Shaili (a.k.a. tds) » Sun Jun 08, 2008 3:47 pm

Since I simply hate closed doors, why not implement a small, provisory map with some fallen rocks which break the way for this cave?

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I also thought about a NPC that should explain why the way is closed, giving some more story to the game.

Can I post a try of the map and of the NPC?
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Re: New provisory map purposal

Post by Crush » Sun Jun 08, 2008 4:24 pm

Sure, go ahead.
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Re: New provisory map purposal

Post by GonzoDark » Sun Jun 08, 2008 5:03 pm

I could make a small map when I get home tomorrow ;)

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Re: New provisory map purposal

Post by Rotonen » Sun Jun 08, 2008 5:21 pm

While you are at it, start a project to do the same for every closed door in the game? They annoy me very much too.
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Re: New provisory map purposal

Post by Shaili (a.k.a. tds) » Sun Jun 08, 2008 5:55 pm

Since I'm quite new to Mapping, I should learn some tips, then I can draw some maps for filling dead doors. I'll do that then, Rotonen ;)

Little test:
smalltest.png
A little try for the suggested map.
smalltest.png (75.54 KiB) Viewed 1610 times
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We need also a NPC who can bring you back. Start scripting ;)

Feedback welcome.
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Re: New provisory map purposal

Post by Rotonen » Sun Jun 08, 2008 6:06 pm

Square.
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Re: New provisory map purposal

Post by Shaili (a.k.a. tds) » Sun Jun 08, 2008 6:09 pm

I think it should be square. It's only the 'atrium' of supposed real cave. It should be narrow and overfilled IMO.
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Re: New provisory map purposal

Post by Rotonen » Sun Jun 08, 2008 6:10 pm

Does not mean you should not add detail and natural shape to the edges, though.
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Re: New provisory map purposal

Post by Shaili (a.k.a. tds) » Sun Jun 08, 2008 6:18 pm

Back to work then ^^
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Re: New provisory map purposal

Post by Shaili (a.k.a. tds) » Sun Jun 08, 2008 6:32 pm

I added some 'curves'. But I think that we miss some tiles.
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Added some 'curves'.
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Re: New provisory map purposal

Post by Rotonen » Sun Jun 08, 2008 7:12 pm

Getting better.

Still, all of the corners are square. Jaggedness, please.

And the mappers should always request the tiles they miss in the graphical section of this forum. (From which the pixellators pick up stuff to put into Mantis.)
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Re: New provisory map purposal

Post by Superkoop » Sun Jun 08, 2008 7:49 pm

Yes, needs to be less square in general. The way you should think about it is, how it is in real life. Mines are straight -ish, while caves are really jagged and odd shaped, and when there is a really big room, I think it should have water left in it.

(And good to see that you (Rotonen) think caves should be less regular though, since the cave map I have been working on is quite jagged.)

Shalli what tiles do you think are missing? So far I have felt that the caves have plenty of tiles to really have fun with.
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Re: New provisory map purposal

Post by Shaili (a.k.a. tds) » Sun Jun 08, 2008 7:55 pm

Well, those junctions look odd. It's the real problem that prevented me from make many rounded shapes in the map.

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Re: New provisory map purposal

Post by Rotonen » Sun Jun 08, 2008 8:00 pm

Also if the basic concept is that you cannot pass, because it has caved in, why does it look like you could (in real life) just walk through or over the rocks?

My approach would be more like: entrance -> open space -> rocks -> rocks getting denser -> wall -> rocks and open space you can see, but not access.
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Re: New provisory map purposal

Post by Shaili (a.k.a. tds) » Sun Jun 08, 2008 8:08 pm

Got it. I had an idea
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