Tile Request Thread

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GonzoDark
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Tile Request Thread

Post by GonzoDark » 12 Jun 2008, 05:19

How about making a "Tile Request Thread"?

then we can talk about old and new tiles.

fx.

----------------------------------------------------------------------------

Image
Rotonen wrote:Someone at least please redo that spider web.
Image

Can someone fix the transparent corners? (I am getting something red)

Could someone (Crush?) make a side view of the fallen stones. (so I can tile the B way also)

----|...| A
----|...|
___|...|___
|...............|____
|.......................| B
|...............|
----|...|
----|...|
----|...| A
----------------------------------------------------------------------------

and stuff like that.

// GonzoDark
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EJlol
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Re: Tile Request Thread

Post by EJlol » 12 Jun 2008, 07:10

Again, instead of fixing this horrible tileset, I suggest to create a new one.
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Rotonen
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Re: Tile Request Thread

Post by Rotonen » 12 Jun 2008, 12:14

Also mappers have been explicitly encouraged to go and demand stuff on the GFX section for quite some time.

Additionally, isn't there already a thread for this particular tileset? Go make your impact there.
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zipon
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Re: Tile Request Thread

Post by zipon » 12 Jun 2008, 18:41

il say we make a new one to.
The cave tile set dont look that good and it do not fit in whet the other tilsets
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Rotonen
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Re: Tile Request Thread

Post by Rotonen » 12 Jun 2008, 22:13

While you kill the set, also replace the spiders we loaned from Cave Adventure too.
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Matt
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Re: Tile Request Thread

Post by Matt » 12 Jun 2008, 22:25

We could steal Modanung tiles for the "new cave game" by Bjorn ;)

somewhere @ http://s6.photobucket.com/albums/y203/Modanung/
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Re: Tile Request Thread

Post by Superkoop » 12 Jun 2008, 23:28

The two beefs I got with the cave tileset is:
cave_problems.png
cave_problems.png (29.32 KiB) Viewed 1524 times
The top two circles, has to do with the water tiles borders, there is a strange lighter colored line there, needs to go.

The bottom large circle, has to do with those tiles, and how badly they tile.

Both of these problems should be relatively simple to fix, but I'm not a pixel artist, so no go for me.
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Crush
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Re: Tile Request Thread

Post by Crush » 13 Jun 2008, 09:14

Matt wrote:We could steal Modanung tiles for the "new cave game" by Bjorn ;)

somewhere @ http://s6.photobucket.com/albums/y203/Modanung/
You mean these tiles?
http://s6.photobucket.com/albums/y203/M ... review.png

No, please not. They have an awful sterile look.
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Re: Tile Request Thread

Post by Matt » 13 Jun 2008, 13:16

Yap, I like them :)
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Re: Tile Request Thread

Post by Jaxad0127 » 13 Jun 2008, 15:57

They would be a good place to start.
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Crush
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Re: Tile Request Thread

Post by Crush » 13 Jun 2008, 16:09

Oh, come on. The transition from walls to floors is like it was cut with a knife. Caves you visit as a tourist might look that way because they were filled with concrete but natural caves don't. The wall- and floor texture are boring (even more boring than the current ones) and the wall end tiles are mirrored. It isn't even organized in 32x32 tiles.

Starting from scratch would be better.
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Re: Tile Request Thread

Post by EJlol » 13 Jun 2008, 16:26

I actually think the cliffs from the new forest tileset are a good start. This is because they look nice AND most caves have the same "stone" as the outside (the cliffs). It does need some work though, for instance plants dont grow in caves (same goes for the grass. Lightning might be a little different to. But I do think it's a nice start.
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Re: Tile Request Thread

Post by Shaggy » 13 Jun 2008, 19:05

EJlol wrote:Lightning might be a little different to.
I don't expect much lightning in a cave. :lol:
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Re: Tile Request Thread

Post by Crush » 13 Jun 2008, 19:28

That's the reason why indoor tiles are especially challenging.
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Re: Tile Request Thread

Post by Shaggy » 15 Jun 2008, 07:36

Crush wrote:That's the reason why indoor tiles are especially challenging.
I don't think you understood what I was saying (lightning, not lighting). :lol:
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