I really like some of the NPC's armor(Especially Phaet's and George's) so I decide to try and make an armor based off of them. Right now I just want to get the front design done and then I might work on animations.
Things I plan on changing:
The Spikes(They just seem wrong to me)
Possible Belt?
You should make it a bit brighter and increase the contrast. The details are really hard to make out. But besides that it is a really nice start. Regarding the spikes: You don't have to separate them like that. You can make one spike overlap the other slightly.
For the finished version I would consider to dye the shoulderpads in a different color than the rest. I could imagine some color combinations which would look really badass.
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Blacklord wrote:Sorry, could someone tell my how to bleach the shoulder pads so they can be dyed in game.
As long as they're pure gray (red == green == blue), they can be dyed. Making them lighter will also help. The rest of the armor would be off-gray then, so it won't be affected.
Select the areas you want to be recolorable, go to Colors->Curves and set two of the three color channel curves to zero by selecting them from the dropdown menu in the uppper left corner of the window and then dragging the dot in the upper right corner of the diagram to the lower right corner.
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The spikes look perfect now. I think you can now start with designing the female version or with some additional animation phases.
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Sorry, but it doesn't really look very feminine to me. Accentuating the abdominal muscles like that looks badass on a male armor but very misplaced on a female one. Also note that the female body shape is different than the male one (slimmer waiste)
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It's black leather. It can't be that hard to give it a more feminine design. How about working with some reference material?
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Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.