Pixel based positioning

Got something on your mind about the project? This is the correct place for that.
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
Post Reply
Lecter
Peon
Peon
Posts: 59
Joined: 24 Jun 2008, 23:58

Pixel based positioning

Post by Lecter » 26 Jun 2008, 16:22

This migh be slighty hard to implement, but it would allow people to be on up to 4 tiles at a time.

I'll try working on it with tiled team.
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Pixel based positioning

Post by Jaxad0127 » 26 Jun 2008, 17:51

This has nothing to do with Tiled. It's already being worked on for the new client/server.
Image
Lecter
Peon
Peon
Posts: 59
Joined: 24 Jun 2008, 23:58

Re: Pixel based positioning

Post by Lecter » 26 Jun 2008, 19:07

Damn, I were doing a fancy clift/wall editor drawing clifts, and handling perspectives, were just getting at doing curves and corners.

Ok, thats nice if itll be implemented this way, I also have another request: ground type, blocking, icy, sandy, etc.
This could affect the movement speed of a character/monster depending of his boots, it would also be a good start to allow swimming.
Post Reply