Content and general development discussion, including maps, quests, and server code from the development team.
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mandrake1983
- Peon

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by mandrake1983 » Fri Jun 27, 2008 5:24 pm
Hi Dev-Team,
while compiling tmw within Linux can be done in the shell i wonder which kind of IDE you would use for editing code?
When searching the forum i found lots of posts pointing to CODE:BLOCKS for use in Windows Environments, but no word on which IDE to use in Linux.
I dont suppose you use a plain editor to maintain the code file by file, do you?
Best regards
mandrake
~~ drown in the tears of the mandrake ~~
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Jaxad0127
- TMW Adviser

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- Location: Internet
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by Jaxad0127 » Fri Jun 27, 2008 5:54 pm
mandrake1983 wrote:I dont suppose you use a plain editor to maintain the code file by file, do you?
I prefer that method. Under Linux (and Windows through X forwarding) I prefer Kate. Under Windows, I like Notepad++.
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Shaggy
- Novice

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- Location: Liverpool, England
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by Shaggy » Fri Jun 27, 2008 7:16 pm
An excellent IDE called emacs

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Lecter
- Peon

- Posts: 59
- Joined: Tue Jun 24, 2008 11:58 pm
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by Lecter » Sun Jun 29, 2008 1:40 am
I use Scithe, the stuff on which notepad++ is based on, if I would have more stuff set for it, I would use emacs, but since my emacs would require me to set every little files for every languages, I prefer Scithe then terminal compiling in both windows/unixes.
another good one is VIM
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octalot
- Novice

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by octalot » Sun Oct 05, 2008 10:51 am
I haven't coded on TMW (yet) but recommend CScope or the older CTags. They're plugins to many editors adding jump-to-function support.
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i
- TMW Adviser

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by i » Tue Oct 07, 2008 5:43 pm
Emacs and Eclipse ;)
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trapdoor
- Novice

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by trapdoor » Wed Oct 08, 2008 11:15 am
I use codeblocks with UNIX, not found anything that comes close to being as good.
I use Xcode on OSX.
--
trapdoor
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Acegi
- Novice

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by Acegi » Wed Jul 14, 2010 12:13 pm
Can you use codeblocks to cross compile for linux? I've used codeblocks to compile in windows but in linux I only know to blindly type "./configure, make, make install" having no idea how these magically work. (Failing probably when a new .cpp file is added to the project)
"Every problem is an opportunity in disguise..." Inara, Firefly
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kook
- Peon

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by kook » Wed Jul 14, 2010 2:46 pm
mcedit
ddd is good ide too
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Jaxad0127
- TMW Adviser

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by Jaxad0127 » Wed Jul 14, 2010 3:47 pm
Acegi wrote:Can you use codeblocks to cross compile for linux? I've used codeblocks to compile in windows but in linux I only know to blindly type "./configure, make, make install" having no idea how these magically work. (Failing probably when a new .cpp file is added to the project)
Should work fine. Even just using make after changes should be enough. Our C::B files do have a Unix target. No guarantees.
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MadCamel
- TMW Adviser

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by MadCamel » Wed Jul 14, 2010 6:09 pm
I either use vim or nano, using vim more often lately as it's very friendly to sore wrists
Really, on unix the shell itself is sort of an IDE, and a pretty flexible one at that. Tools such as find, grep, sed, awk etc can do some truely amazing things once you get to know them.
Head of the TMW Illuminati
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iceslice
- Novice

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- Joined: Mon Nov 16, 2009 9:39 pm
- Location: MilkyWay
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by iceslice » Thu Jul 15, 2010 4:04 am
notepad++, eclipse, VS, C::B, geany, vim
edit: notepad++, VS for windows
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Bertram
- Knight

- Posts: 1026
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- Location: France
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by Bertram » Fri Jul 16, 2010 1:45 pm
My turn
Windows (XP & 7): Code::blocks, Scite.
Linux (Debian unstable + experimental):
Kdevelop4, Kwrite, QTCreator 2.0 (for QT projects only).
Using Cmake as auto-compile tool preferably.
Regards.
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trapdoor
- Novice

- Posts: 216
- Joined: Sun Feb 18, 2007 1:36 pm
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by trapdoor » Fri Jul 16, 2010 2:14 pm
code::blocks
QT Creator
Xcode
I hate cmake, its more difficult to get working than making an actual game.
For automated builds I use scons.
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Kage
- Warrior

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by Kage » Fri Jul 16, 2010 4:09 pm
straight up vim
<Kage_Jittai> ... are you saying I am elite

<thorbjorn> Yes.
