Extra Damage

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feline monstrosity
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Extra Damage

Post by feline monstrosity » Mon Jun 30, 2008 11:36 pm

I'm using client v0.0.25.
Occasionally a monster I'm fighting will do me much more damage than it should. It appears that a number is added on before the usual number, for instance a monster which usually does me 1 damage will do 11 or 21 (usually low numbers, I've never had 71 or 81). Rudolph slimes, which usually hit me for 6 or 7 sometimes hit for 36. This never happened when I used v0.0.24.
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Rotonen
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Re: Extra Damage

Post by Rotonen » Tue Jul 01, 2008 1:08 am

Usually called critical hits?

And yes, we should have a more powerful sound effect for those and also a more powerful graphical indicator of what happened so it would be more obvious.
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ElvenProgrammer
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Re: Extra Damage

Post by ElvenProgrammer » Tue Jul 01, 2008 8:26 am

Anyway latest version is 0.0.24.1
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feline monstrosity
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Re: Extra Damage

Post by feline monstrosity » Tue Jul 01, 2008 12:22 pm

Rotonen wrote:Usually called critical hits?

And yes, we should have a more powerful sound effect for those and also a more powerful graphical indicator of what happened so it would be more obvious.
Really? Were they not implemented on 0.0.24.1 then? I'm talking about stumpies which only have an attack of 7-10 and I'm level 42! (Defense 47).
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Crush
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Re: Extra Damage

Post by Crush » Tue Jul 01, 2008 12:47 pm

When I implemented that critical hits were shown at all (a while ago you just lost hit points without any damage popping up) I just displayed them like normal hits without any special effect.

Adding a more pompouse particle effect to them shouldn't be a problem.
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feline monstrosity
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Re: Extra Damage

Post by feline monstrosity » Tue Jul 01, 2008 4:18 pm

Okydokey, I hadn't noticed! ^^
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