Elven's tiles

All development of pixel art and graphics
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ElvenProgrammer
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Elven's tiles

Post by ElvenProgrammer » 30 Mar 2005, 13:22

It's awful but maybe it's a start...

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Freely inspired from Image
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Post by maci » 30 Mar 2005, 14:22

looks nice :)

but dun we plan to have such things kinda animated in future ?
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Post by ElvenProgrammer » 30 Mar 2005, 14:46

Yeah, probably when we will have 1000 pixel artists :wink:
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Post by Rotonen » 30 Mar 2005, 16:01

The "foot" of it could require some revision at some point, not that urgent, but it still seems to be just a tad bit off, doesn't it? (Then again perhaps it's just a subtle matter of preferrence.)
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Post by i » 30 Mar 2005, 16:07

make it taller ;) 3 tiles long
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Post by Bjørn » 30 Mar 2005, 23:47

I think is looks great, especially the flags and sticks. The only comment I'd have is to make the foot a little more standing out, less blurry and more defined. Like the flags and sticks are already. Oh and maybe a bit of shadow, the sketch has shadow too. :-)
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Post by ElvenProgrammer » 31 Mar 2005, 07:31

I know you're right Bjorn, it's like having two different styles, I'll work on it a bit more.
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Post by ElvenProgrammer » 31 Mar 2005, 07:44

Now the foot should be more standing out:

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Here I tryed to make some sort of shade :roll: well with no so good results

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Post by maci » 31 Mar 2005, 09:22

well the shading is not that bad as you say
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Post by Talaroc » 31 Mar 2005, 09:49

Shading's not bad...but what's with the pink? I thought we were using png's.

I would also like to see a taller (2 or 3 tile) version, like was suggested.
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Post by ElvenProgrammer » 31 Mar 2005, 10:17

Yes we're using pngs, the pink is the transparent color, and it's already 2 tiles in height.
I'll try a taller version anyway.
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Post by Rotonen » 31 Mar 2005, 10:57

Using the png alpha channel for tiles is too cpu intensive at least with our current client.
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Post by Bjørn » 31 Mar 2005, 11:05

Elven Programmer wrote:Here I tryed to make some sort of shade :roll: well with no so good results

Image
I think the shadow is on the wrong side, as I thought the sun was in the lower left. Other than that the shadow could be more blurry, compare for example the shadow of the palm tree in desert2.png tileset.
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Post by Pajarico » 02 Apr 2005, 16:50

Rotonen wrote:Using the png alpha channel for tiles is too cpu intensive at least with our current client.
But we will use png alpha channel someday, right?

:wink:
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Post by ElvenProgrammer » 02 Apr 2005, 17:14

Pajarico wrote:
Rotonen wrote:Using the png alpha channel for tiles is too cpu intensive at least with our current client.
But we will use png alpha channel someday, right?

:wink:
Yeah probably in 2009 when everyone will have 128 bit processors :lol:
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