Textured vs. clean cut

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Len
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Textured vs. clean cut

Post by Len » 19 Jul 2008, 04:05

First an example of both

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(zelda: a link to the past) clean cut

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(Chrono Trigger) textured

Both look great but I wouldn't suggest combing the two :idea:

And now us
Image

We appear to have some confusion here and we might want to strengthen our style guidelines (or at least define what we are and establish a detail range) :?

this of course would not apply to monster/players/dropped items (but slightly more detail wouldn't hurt them)
Last edited by Len on 19 Jul 2008, 04:19, edited 2 times in total.
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Black Don
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Re: Textured vs. clean cut

Post by Black Don » 19 Jul 2008, 04:15

I've always liked textured myself
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Len
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Re: Textured vs. clean cut

Post by Len » 19 Jul 2008, 11:54

Black Don wrote:I've always liked textured myself
Same and thats the direction I've been trying to push us in, the purpose here is to define some sort of loose range we can work in (which might vary slightly depending on the map)
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Shaggy
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Re: Textured vs. clean cut

Post by Shaggy » 19 Jul 2008, 14:52

Clean cut looks so dated! If we want quality, I'd say that we'd need as much texturing as feasible.
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Bankai777
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Re: Textured vs. clean cut

Post by Bankai777 » 20 Jul 2008, 19:03

that clean cut is always easy to work with but for us it wouldnt work the best
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Rotonen
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Re: Textured vs. clean cut

Post by Rotonen » 20 Jul 2008, 20:26

Textured.
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Modanung
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Re: Textured vs. clean cut

Post by Modanung » 21 Jul 2008, 09:49

Textured.
About the near-to clean cut houses:
[link]

That was two years ago. :oops:
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Len
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Re: Textured vs. clean cut

Post by Len » 21 Jul 2008, 14:41

Modanung wrote:Textured.
About the near-to clean cut houses:
[link]

That was two years ago. :oops:
Understood, it should be a fairly easy fix to add texture and the design is great
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