Starting town

Content and general development discussion, including maps, quests, and server code from the development team.
User avatar
Shaggy
Novice
Novice
Posts: 132
Joined: 22 Apr 2008, 13:56
Location: Liverpool, England

Re: Starting town

Post by Shaggy » 03 Aug 2008, 09:44

Dawn300387 wrote:Why does that upper bit at the top of the town have to be blocked? I want to be able to walk with my character up there too!
I suggest you design a map for north of Tulimshar, then.
Enjoyed The Mana World? Then check out Aethyra (http://www.aethyra.com).
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Starting town

Post by Jaxad0127 » 03 Aug 2008, 15:17

Dawn300387 wrote:Why does that upper bit at the top of the town have to be blocked? I want to be able to walk with my character up there too!
It's blocked because that's the end of the map. Like Shaggy said, you could design that map.
Image
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Starting town

Post by Jaxad0127 » 04 Aug 2008, 21:37

Here is the latest Tulimshar:
http://jaxad0127.googlepages.com/new_3.png
Here's what maps and 15 look like as well (I added 10 rows to the top of 15 because there was only a 3 tile border):
http://jaxad0127.googlepages.com/new_1.png
http://jaxad0127.googlepages.com/new_15.jpg

Here are the tmx's:
http://jaxad0127.googlepages.com/new_1-1.tmx
http://jaxad0127.googlepages.com/new_3.tmx
http://jaxad0127.googlepages.com/new_15-1.tmx
Image
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Starting town

Post by Jaxad0127 » 05 Aug 2008, 16:51

If you've downloaded maps 1 or 3, please download them again at the same link. They both had a bug that'd randomly crash the client when the map was loaded.
Image
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: 13 Apr 2004, 20:11
Location: Italy
Contact:

Re: Starting town

Post by ElvenProgrammer » 06 Aug 2008, 09:14

That should be a bug in map loading code which is worth fixing, any other info?
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Starting town

Post by Jaxad0127 » 06 Aug 2008, 14:47

ElvenProgrammer wrote:That should be a bug in map loading code which is worth fixing, any other info?
http://mantis.themanaworld.org/view.php?id=387
Image
User avatar
feline monstrosity
Novice
Novice
Posts: 430
Joined: 27 Apr 2008, 15:08
Location: Wales, UK

Re: Starting town

Post by feline monstrosity » 07 Aug 2008, 18:13

I like the new Tulimshar, but I think it'd be nice with more buildings like this:
http://i6.photobucket.com/albums/y203/M ... tiled1.png
~Feline Monstrosity
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Starting town

Post by Jaxad0127 » 07 Aug 2008, 18:34

feline monstrosity wrote:I like the new Tulimshar, but I think it'd be nice with more buildings like this:
http://i6.photobucket.com/albums/y203/M ... tiled1.png
There isn't much room on this map for that. I could add a map above the current one to extend the city and have some like that.
Image
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Starting town

Post by Jaxad0127 » 18 Aug 2008, 16:21

Map 3 updated with the new stuff from the new beach.

Same URLS:
Image
TMX
Image
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Starting town

Post by Jaxad0127 » 18 Aug 2008, 19:55

The previous uploaded version had a misspelled layer name. Please redownload at the link above.
Image
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Starting town

Post by Jaxad0127 » 18 Aug 2008, 21:45

Update for map 15. I removed some random collision tiles from the map.

TMX
Image
Post Reply