Desert Shrine

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AxlTrozz
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Desert Shrine

Post by AxlTrozz » 23 Jul 2008, 17:57

This thread is to test if a isometric style building would fit on game or not...

First the concept...

Image

Then the texture and palette...

Image

And the current progress...

Image

a Test image by Len...

Image
Last edited by AxlTrozz on 23 Jul 2008, 20:02, edited 1 time in total.
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Re: Desert Shrine

Post by Len » 23 Jul 2008, 18:40

Image

out of perspective but might make for an interesting door
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Re: Desert Shrine

Post by AxlTrozz » 23 Jul 2008, 18:56

Len wrote:Image

out of perspective but might make for an interesting door

Nice, really nice, I don't know if we will install doors but I like it we should find some place to put those images, by the way I'm trying to find something to put at the top of the pillar, any suggestion ?

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Re: Desert Shrine

Post by Len » 23 Jul 2008, 19:27

Image
Maybe as decoration
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Re: Desert Shrine

Post by AxlTrozz » 23 Jul 2008, 19:53

adding some inscriptions on the near top side...
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Re: Desert Shrine

Post by ElvenProgrammer » 23 Jul 2008, 20:10

I love this duo
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Re: Desert Shrine

Post by Len » 23 Jul 2008, 20:23

AxlTrozz wrote:adding some inscriptions on the near top side...
Image
Brain storming: Something tells me the top would look good if it was made from a different Material (grayish and smooth like glass)
edit: marble maybe (might be hard to create the texture)
Last edited by Len on 23 Jul 2008, 20:35, edited 1 time in total.
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Re: Desert Shrine

Post by AxlTrozz » 23 Jul 2008, 20:26

As you wish, I'm trying to find something, in the mean time, I added your dark side, heh, you know what I mean ...
ImageImageImage

* added second version Cristal-box-like-ark (I don't know what I'm doing)
** added third version jade-stone like style
Last edited by AxlTrozz on 23 Jul 2008, 23:03, edited 1 time in total.
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Re: Desert Shrine

Post by Len » 23 Jul 2008, 22:44

Image
Not sure if this helps

Edit: improved the glass one

Image Image

also your jade one looks nice (but it might be more effective if the design was something recognizable like a beetle or something. also a little less saturation)

Also could you imagine a town with this style

I’m completely crazy I’ve already imagined the glass with a small particle effect…. And now to show you just how crazy I am: wouldn’t it be spectacular if this were a pedestal for a large statue (like the colossus of Rhodes http://en.wikipedia.org/wiki/Colossus_of_Rhodes ) It would be great to start new players at the base of the statue or have it be the center of a city - its fun to dream
Last edited by Len on 24 Jul 2008, 02:30, edited 1 time in total.
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Re: Desert Shrine

Post by AxlTrozz » 24 Jul 2008, 01:46

And the finalists

ImageImage
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Re: Desert Shrine

Post by Rotonen » 24 Jul 2008, 02:20

No comment on other than pulling of some "isometric" (we are basically talking about 45 degree walls here aren't we?) things in the game: well, it's quite mandatory for variation. For example the current horrid excuses of city walls should benefit from a little perspective play a lot.
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Re: Desert Shrine

Post by i » 24 Jul 2008, 06:29

AxlTrozz wrote:And the finalists

ImageImage
btw didn't you guys noticed that this shape is something that could not exists because it isn't geometric shape. If it is a kind of pillar it at least should be symmetric.

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Re: Desert Shrine

Post by Shaggy » 24 Jul 2008, 09:30

i wrote:btw didn't you guys noticed that this shape is something that could not exists because it isn't geometric shape. If it is a kind of pillar it at least should be symmetric.
Looks pretty symmetric to me :? :?:
EDIT: Maybe if you could explain what you mean?

I prefer the left-hand one.
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Re: Desert Shrine

Post by i » 24 Jul 2008, 13:39

So this is the side view of this pillar?
side-view.png
side-view.png (2.32 KiB) Viewed 4485 times
Or rather you aim to make something like this?
side-view2.png
side-view2.png (3.29 KiB) Viewed 4488 times
Right now it looks like first one. Is that correct?
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Re: Desert Shrine

Post by Len » 24 Jul 2008, 15:16

its the 2nd (i think) but your looking at the edge 100% head on so you see the edge as a straight line rather than a arch



Image
weather and rain have eaten away at the decorative limestone at the top of the piller
Last edited by Len on 24 Jul 2008, 16:40, edited 8 times in total.
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