Disturbingly double-pointed sword

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Disturbingly double-pointed sword

Post by Insert Name Here » 29 Jul 2008, 20:34

Apparently, we're in need of swords, so here's an idea for one.
It looks basically like this:
Image
Double pointed, kinda long and dreadfully hard to carry. :oops: But then so are 50 roasted maggots.
The animation is based on the current swipe animation in the new playerset animations thread:
Image
And the animation itself would look like this:
Image

How can I improve it?
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kr0n05931
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Re: Disturbingly double-pointed sword

Post by kr0n05931 » 29 Jul 2008, 21:03

It looks like all those nut and bolt monsters are going to be sorry. :D


Just kidding. But anyways, the shading looks a bit odd. Remember the light source in TMW comes from the Southwest at about this angle \.
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Re: Disturbingly double-pointed sword

Post by EJlol » 29 Jul 2008, 21:07

why is the first frame smaller than the second frame?
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Re: Disturbingly double-pointed sword

Post by kr0n05931 » 29 Jul 2008, 21:20

I think he's trying to flail it back, hence the smaller image.
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Re: Disturbingly double-pointed sword

Post by Insert Name Here » 29 Jul 2008, 21:23

I always assumed he was holding the sword backwards in that image, yeah, as in the 'lightsaber' example it was shorter.
And yes, it does look a bit like he's hitting someone with a wrench :?

Edit: Let's remedy that and change the shading.
sword2.png
sword2.png (1.41 KiB) Viewed 1703 times
That looks like this:
slashanim2.GIF
slashanim2.GIF (4.9 KiB) Viewed 1701 times
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Re: Disturbingly double-pointed sword

Post by Rotonen » 30 Jul 2008, 00:22

Could we just please go with the overhead swing animation presented previously?

The attack sector of the weapon in question is going to be clear to the player after playing a while.
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Re: Disturbingly double-pointed sword

Post by Insert Name Here » 30 Jul 2008, 11:35

What is the overhead swing animation?
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Re: Disturbingly double-pointed sword

Post by blueberry » 30 Jul 2008, 18:54

i guess he meant this one: Image

forum thread: http://forums.themanaworld.org/viewtopi ... &start=150
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Re: Disturbingly double-pointed sword

Post by Insert Name Here » 30 Jul 2008, 21:07

Oh, is that the one we're using now?
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Re: Disturbingly double-pointed sword

Post by Jaxad0127 » 30 Jul 2008, 21:09

Thats one of the possible animations.
Image
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Re: Disturbingly double-pointed sword

Post by Rotonen » 30 Jul 2008, 22:44

blueberry wrote:i guess he meant this one: Image

forum thread: http://forums.themanaworld.org/viewtopi ... &start=150
Nope, not that one. There was an example posted by Saphy at some point.
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Re: Disturbingly double-pointed sword

Post by Insert Name Here » 31 Jul 2008, 12:59

So it's not confirmed which animation we're using?

So why post your preferences here, rather than in the playerset animations thread?
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Re: Disturbingly double-pointed sword

Post by Rotonen » 31 Jul 2008, 23:09

Insert Name Here wrote:So it's not confirmed which animation we're using?

So why post your preferences here, rather than in the playerset animations thread?
Yes.

I was trying to stop this and gear you towards helping actually finish and lock down the playerset. Badly executed by me, carry on.
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Re: Disturbingly double-pointed sword

Post by Insert Name Here » 01 Aug 2008, 15:57

Well, I have no experience in animating anything like as complicated as the playerset so... :oops: :lol:
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Re: Disturbingly double-pointed sword

Post by Insert Name Here » 02 Aug 2008, 21:30

I've been working on a monster concept called the roller-grub. Kinda like a long, rolled up maggot.
Here's what I have so far:
swirldmaggot.png
swirldmaggot.png (6.75 KiB) Viewed 1397 times
What do you reckon?
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