Disturbingly double-pointed sword

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Disturbingly double-pointed sword

Post by Insert Name Here » Tue Jul 29, 2008 8:34 pm

Apparently, we're in need of swords, so here's an idea for one.
It looks basically like this:
Image
Double pointed, kinda long and dreadfully hard to carry. :oops: But then so are 50 roasted maggots.
The animation is based on the current swipe animation in the new playerset animations thread:
Image
And the animation itself would look like this:
Image

How can I improve it?
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kr0n05931
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Re: Disturbingly double-pointed sword

Post by kr0n05931 » Tue Jul 29, 2008 9:03 pm

It looks like all those nut and bolt monsters are going to be sorry. :D


Just kidding. But anyways, the shading looks a bit odd. Remember the light source in TMW comes from the Southwest at about this angle \.
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Re: Disturbingly double-pointed sword

Post by EJlol » Tue Jul 29, 2008 9:07 pm

why is the first frame smaller than the second frame?
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Re: Disturbingly double-pointed sword

Post by kr0n05931 » Tue Jul 29, 2008 9:20 pm

I think he's trying to flail it back, hence the smaller image.
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Re: Disturbingly double-pointed sword

Post by Insert Name Here » Tue Jul 29, 2008 9:23 pm

I always assumed he was holding the sword backwards in that image, yeah, as in the 'lightsaber' example it was shorter.
And yes, it does look a bit like he's hitting someone with a wrench :?

Edit: Let's remedy that and change the shading.
sword2.png
sword2.png (1.41 KiB) Viewed 1700 times
That looks like this:
slashanim2.GIF
slashanim2.GIF (4.9 KiB) Viewed 1698 times
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Re: Disturbingly double-pointed sword

Post by Rotonen » Wed Jul 30, 2008 12:22 am

Could we just please go with the overhead swing animation presented previously?

The attack sector of the weapon in question is going to be clear to the player after playing a while.
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Re: Disturbingly double-pointed sword

Post by Insert Name Here » Wed Jul 30, 2008 11:35 am

What is the overhead swing animation?
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Re: Disturbingly double-pointed sword

Post by blueberry » Wed Jul 30, 2008 6:54 pm

i guess he meant this one: Image

forum thread: http://forums.themanaworld.org/viewtopi ... &start=150
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Re: Disturbingly double-pointed sword

Post by Insert Name Here » Wed Jul 30, 2008 9:07 pm

Oh, is that the one we're using now?
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Re: Disturbingly double-pointed sword

Post by Jaxad0127 » Wed Jul 30, 2008 9:09 pm

Thats one of the possible animations.
Image
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Re: Disturbingly double-pointed sword

Post by Rotonen » Wed Jul 30, 2008 10:44 pm

blueberry wrote:i guess he meant this one: Image

forum thread: http://forums.themanaworld.org/viewtopi ... &start=150
Nope, not that one. There was an example posted by Saphy at some point.
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Re: Disturbingly double-pointed sword

Post by Insert Name Here » Thu Jul 31, 2008 12:59 pm

So it's not confirmed which animation we're using?

So why post your preferences here, rather than in the playerset animations thread?
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Re: Disturbingly double-pointed sword

Post by Rotonen » Thu Jul 31, 2008 11:09 pm

Insert Name Here wrote:So it's not confirmed which animation we're using?

So why post your preferences here, rather than in the playerset animations thread?
Yes.

I was trying to stop this and gear you towards helping actually finish and lock down the playerset. Badly executed by me, carry on.
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Re: Disturbingly double-pointed sword

Post by Insert Name Here » Fri Aug 01, 2008 3:57 pm

Well, I have no experience in animating anything like as complicated as the playerset so... :oops: :lol:
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Re: Disturbingly double-pointed sword

Post by Insert Name Here » Sat Aug 02, 2008 9:30 pm

I've been working on a monster concept called the roller-grub. Kinda like a long, rolled up maggot.
Here's what I have so far:
swirldmaggot.png
swirldmaggot.png (6.75 KiB) Viewed 1394 times
What do you reckon?
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