(Dis)allowing Blood?

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EJlol
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(Dis)allowing Blood?

Post by EJlol » 06 Aug 2008, 22:58

Do we want blood in game? If we do allow blood then there a few options:
  • Particle engine: Are we going to use it for blood?
  • Player sprites: Are we going to draw blood on the playersprite? (if he got hurt and/or is dead)
  • Monster sprites: Are we going to draw blood on all the monsters? (if it got hurt and/or is dead)
  • Weapon sprites: Are we going to draw blood on the weapons after the player attacked?

    There are also other questions:
  • How much blood do we want?
  • Should there be a option to turn it off?
My personal opinion is that there should NOT be any blood ingame. In order to finish the guidelines I want to know what other people opinions are.
Last edited by EJlol on 06 Aug 2008, 23:04, edited 1 time in total.
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Re: (Dis)allowing Blood?

Post by kr0n05931 » 06 Aug 2008, 23:03

There's already blood on the arena tileset....

I don't have a problem with blood. I do have a problem with unrealistic amounts though. If he scrapes his knee, don't make him a human fountain like they did in Jeepers Creepers to that guy who got cut in half.
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Jaxad0127
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Re: (Dis)allowing Blood?

Post by Jaxad0127 » 06 Aug 2008, 23:20

If there's going to be blood, it needs to be disableable. This either duplicates all sprites, or uses the particle system. Neither option is too good. It also increases network traffic.
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Re: (Dis)allowing Blood?

Post by Superkoop » 07 Aug 2008, 01:33

I vote no blood.

It's not particularly cute, and therefore, would attract a smaller amount of people.
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Rotonen
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Re: (Dis)allowing Blood?

Post by Rotonen » 07 Aug 2008, 10:49

My take on this: blood on background for a reason is acceptable. Otherwise spewing out blood is not what we're going for.
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Re: (Dis)allowing Blood?

Post by Shaggy » 07 Aug 2008, 11:22

There are far too many gory games as it is. I believe blood would drive away the right sort of player, and attract the wrong sort.
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Re: (Dis)allowing Blood?

Post by Rotonen » 07 Aug 2008, 13:07

I'd say the conclusion is reached: it's not an all-out ban on blood, but the only acceptable use is to spice up certain (yet-to-be-potentially-developed) environments to be that extra bit more creepy. There should not be a lot of places where such an effect would be desirable, though.
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Re: (Dis)allowing Blood?

Post by Crush » 10 Aug 2008, 22:18

For all those who still want some blood and gore in TMW: I created an alternative hit particle effect which makes all monsters and players leave blood splatters on the ground when being hit.
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bloodpatch.zip
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Re: (Dis)allowing Blood?

Post by yosuhara » 10 Aug 2008, 23:51

Crush wrote:For all those who still want some blood and gore in TMW: I created an alternative hit particle effect which makes all monsters and players leave blood splatters on the ground when being hit.
looks sweet :)
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Re: (Dis)allowing Blood?

Post by Leo » 13 Sep 2008, 00:33

Do you need version 25 to have blood in the game?
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Re: (Dis)allowing Blood?

Post by Crush » 13 Sep 2008, 00:59

It should work with any version which already supports customdata zips and image dyeing. I think .24 should be sufficient. But I would always recommend to use the most recent version of TMW. When your operating systems package management system does not offer a newer version of TMW and you can't find a precompiled one on our download page you should learn how to compile and install programs manually.

To enable a customdata zip like the file I posted above put it into your home directories subdirectory /.tmw/customdata. The location of your home directory depends on your operating system. On linux it's usually /home/USERNAME, on windows XP usually c:\Documents and Settings\USERNAME. The folder .tmw might be hidden by some file browsers. When there is no folder customdata in it, create it.
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Re: (Dis)allowing Blood?

Post by Jaxad0127 » 13 Sep 2008, 01:33

Crush wrote:It should work with any version which already supports customdata zips and image dyeing. I think .24 should be sufficient. But I would always recommend to use the most recent version of TMW. When your operating systems package management system does not offer a newer version of TMW and you can't find a precompiled one on our download page you should learn how to compile and install programs manually.

To enable a customdata zip like the file I posted above put it into your home directories subdirectory /.tmw/customdata. The location of your home directory depends on your operating system. On linux it's usually /home/USERNAME, on windows XP usually c:\Documents and Settings\USERNAME. The folder .tmw might be hidden by some file browsers. When there is no folder customdata in it, create it.
He has the tic-tac-toe zip working, it's just that this one won't. Were there any changes in the particle system that might cause it (like recolored particles)?
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Re: (Dis)allowing Blood?

Post by Leo » 13 Sep 2008, 02:00

I got the blood :p
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Re: (Dis)allowing Blood?

Post by Jaxad0127 » 13 Sep 2008, 02:04

Leo6607 wrote:I got the blood :p
Its working now?
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Re: (Dis)allowing Blood?

Post by Leo » 13 Sep 2008, 02:10

Yet it is its working fine
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