Update 19.08.2008.

Where game and project announcements are made.
Post Reply
User avatar
Platyna
Knight
Knight
Posts: 2213
Joined: 19 Nov 2005, 14:19
Location: Poland
Contact:

Update 19.08.2008.

Post by Platyna » 19 Aug 2008, 12:44

Loot stealing has been fixed. Now you have 5 minutes to pick up the item dropped by killed monster. Your ownership privilege depends on amount of damage you did.

Thanks goes to Fate who wrote a patch for eAthena code and made this possible to carry on.

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
tarax
Peon
Peon
Posts: 30
Joined: 23 Feb 2008, 05:09

Re: Update 19.08.2008.

Post by tarax » 19 Aug 2008, 23:04

Yes, Yes, Yes......
Love it
danleej
Peon
Peon
Posts: 48
Joined: 28 May 2008, 21:26

Re: Update 19.08.2008.

Post by danleej » 20 Aug 2008, 02:46

Would it be too much to request sainthood for the developers or the developer who came up with this? I think we all owe you a debt of thanks!
User avatar
radiant
Novice
Novice
Posts: 129
Joined: 27 Sep 2007, 23:21

Re: Update 19.08.2008.

Post by radiant » 20 Aug 2008, 07:59

Don't stray items disappear long before the 5-minute timeout, such that even clearly abandoned items have no window to be picked up?

It makes no sense to have the protection timer exceed the item fade timer.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Re: Update 19.08.2008.

Post by Rotonen » 20 Aug 2008, 11:10

Thank you for reporting.

Although realized and worked on before even implementing this. Still this should be a slightly better situation than it was previously?
This message used to be meaningful.
User avatar
Platyna
Knight
Knight
Posts: 2213
Joined: 19 Nov 2005, 14:19
Location: Poland
Contact:

Re: Update 19.08.2008.

Post by Platyna » 20 Aug 2008, 14:50

We will adjust these times (including the dissapear time), consider it a test period now.

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
User avatar
Solo
Peon
Peon
Posts: 35
Joined: 18 Aug 2008, 23:12

Re: Update 19.08.2008.

Post by Solo » 20 Aug 2008, 16:58

I don't know how easy it would be to program this, but my idea was implementing a distance limit from the item. Should you walk away from it, it could be picked up by someone else, but only after the item's "owner" walked away. Of course it couldn't be too close, or you'd risk getting killed while trying to stay close to the item, just if it goes out of screen, for example. Also, if the item's "owner" dies, it should also be up for grabs.

Just an idea, i dont know how much sense this makes, but i hope it was helpful.

Regards and thanks for your time.
User avatar
Platyna
Knight
Knight
Posts: 2213
Joined: 19 Nov 2005, 14:19
Location: Poland
Contact:

Re: Update 19.08.2008.

Post by Platyna » 20 Aug 2008, 21:48

The place for suggestions in in suggestions section, please keep the forum clean.

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
sugarcorgit
Novice
Novice
Posts: 171
Joined: 12 Apr 2008, 21:39

Re: Update 19.08.2008.

Post by sugarcorgit » 23 Aug 2008, 21:34

Fate thank you so much. Side note to the drop thieves in the game, happy job hunting.
sugar
Habari
Novice
Novice
Posts: 249
Joined: 25 Nov 2007, 17:04

Re: Update 19.08.2008.

Post by Habari » 03 Sep 2008, 21:29

[quote="Platyna"]Now you have 5 minutes to pick up the item dropped by killed monst[/quote]

5 min is to much in my opinion 35 sec or so will be just enough
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Update 19.08.2008.

Post by Jaxad0127 » 03 Sep 2008, 21:44

[quote="Habari"][quote="Platyna"]Now you have 5 minutes to pick up the item dropped by killed monst[/quote]

5 min is to much in my opinion 35 sec or so will be just enough[/quote]
The items will disappear before then anyways. It's being worked on.
Post Reply