Characters' tones of skin

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Bertram
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Characters' tones of skin

Post by Bertram » 21 Aug 2008, 23:23

Hi everyone,

A simple thought:

Now we've got dyable sprites, a good thing would then be to implement skin tones.

This would permit to represent more the term 'World' in Mana World, and permit people to get the tone of skin they normally should have now with the months passed in this desert...

Any comments will be appreciated...

Regards,
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Jaxad0127
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Re: Characters' tones of skin

Post by Jaxad0127 » 21 Aug 2008, 23:55

It's been proposed before.

If we do do this, we should put the colors in an xml file that is part of the client data.
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Bertram
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Re: Characters' tones of skin

Post by Bertram » 22 Aug 2008, 11:39

Can I add this as a bug in Mantis ?
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Re: Characters' tones of skin

Post by Bertram » 03 Sep 2008, 22:33

Well, I don't think presetted tones is a good thing : I think white + a float percentage value of Brown and you've got a lot of possibilities given to players.

That would be definitely better.

What do you think ?
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Crush
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Re: Characters' tones of skin

Post by Crush » 03 Sep 2008, 23:08

The Aethyra guys tried to color the skintone of the player characters dynamically and the result looks more like a zombie. I think the main problem is that Modanung used a very diverse color palette for the skin. Projecting it onto a dyeable gradient is very hard (although not impossible in theory).
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Re: Characters' tones of skin

Post by 5t3v3 » 09 Sep 2008, 22:11

Eitherway I think that if people want different skin, it'd be better to create it separately based on the old sprite rather then just recolor it. Different skincolors should go along with different facial characteristics and possibly even different hairstyles. Otherwise it will always look as if they used bodypaint.
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Re: Characters' tones of skin

Post by Jaxad0127 » 09 Sep 2008, 22:18

Different hair styles is a problem and would require client mods to allow. Unless you want everyone to use them.
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