Slime repairs

All development of pixel art and graphics
Post Reply
User avatar
kr0n05931
Warrior
Warrior
Posts: 652
Joined: 26 Jul 2008, 02:59
Location: United Socialist States of America
Contact:

Slime repairs

Post by kr0n05931 » 22 Aug 2008, 00:47

I fixed the light source issues on the slime and did a slight transparent modification.

NOTE: The slimes look different here than in-game due to the background of the forums. You'll have to test it in game. For this, I have provided a .zip.
Attachments
slimetest2.zip
(4.35 KiB) Downloaded 48 times
monster-transparent-slime7.png
monster-transparent-slime7.png (3.68 KiB) Viewed 1758 times
Lazy bum.
User avatar
EJlol
Developer
Developer
Posts: 1072
Joined: 06 Sep 2005, 09:42

Re: Slime repairs

Post by EJlol » 22 Aug 2008, 10:49

Other Things that should be changed to IMO:
  • The attack direction of the north / south sprites should be fixed.
  • A animation when he is doing nothing
  • A animation when he dies
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: Slime repairs

Post by Crush » 22 Aug 2008, 10:55

I've looked at it ingame and it seems like you just made the whole graphic transparent in the same way (you forgot the standing phase, by the way). This is not really how a transparent ooze looks in real life. When you do it that way the monster does not really look transparent. It more looks like its color adapts to the background.

The transparence should depend on the thickness of the ooze, while the outer "hull" and the parts which touch the ground under the ooze should be least transparent,

Here as an example a similar monster from Ragnarok Online:
Image
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
kr0n05931
Warrior
Warrior
Posts: 652
Joined: 26 Jul 2008, 02:59
Location: United Socialist States of America
Contact:

Re: Slime repairs

Post by kr0n05931 » 23 Aug 2008, 01:23

How's this?

Btw, these slimes make a big difference in game. They look much better transparent than opaque.

NOTE: Transparency is done color-wise, since the colors are thickness related. Lighter = More Transparent, Darker = More Opaque.
Attachments
slimetest2.zip
(4.06 KiB) Downloaded 46 times
monster-transparent-slime.png
monster-transparent-slime.png (3.41 KiB) Viewed 1650 times
Lazy bum.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: Slime repairs

Post by Crush » 23 Aug 2008, 01:32

Sorry, but I tried the graphics out ingame and they did not really appeared very transparent to me unless when they moved over high-contrast borders.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
kr0n05931
Warrior
Warrior
Posts: 652
Joined: 26 Jul 2008, 02:59
Location: United Socialist States of America
Contact:

Re: Slime repairs

Post by kr0n05931 » 23 Aug 2008, 02:04

Try them in the slime caves.
Lazy bum.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: Slime repairs

Post by Crush » 23 Aug 2008, 02:22

I already did. The effect is even less visible than in the desert except for when they pass over the edge of a carpet in level 2.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
kr0n05931
Warrior
Warrior
Posts: 652
Joined: 26 Jul 2008, 02:59
Location: United Socialist States of America
Contact:

Re: Slime repairs

Post by kr0n05931 » 23 Aug 2008, 02:52

I think I've fixed it with this one. I edited the transparencies of the colors and made bigger/lower contrasts.
Attachments
slimetest4.zip
(4.08 KiB) Downloaded 47 times
monster-slime-transparent2.png
monster-slime-transparent2.png (3.4 KiB) Viewed 1625 times
Lazy bum.
User avatar
Spit23
Novice
Novice
Posts: 191
Joined: 08 Aug 2008, 09:07
Location: Germany

Re: Slime repairs

Post by Spit23 » 29 Aug 2008, 15:33

I tested it ingame. I like the idea, but the problem is you only recognize the transparency in the desert, in the mines you hardly realize it. The other problem I think is that the colours are too bleached. I dont know much about transparencies, maybe theres a way to make the colours look more intensive.

EDIT:

Ahrg, I accidentally deleted my backup of the original slime .png and .xml files. It would be nice if someone could load it up for me or send me a link or anything.
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: Slime repairs

Post by i » 29 Aug 2008, 15:39

Spit23 wrote:I tested it ingame. I like the idea, but the problem is you only see the transparency in the desert, in the mines you hardly realize it. The other problem I think is that the colours are too bleached. I dont know much about transparencies, maybe theres a way to make the colours look more intensive.
There is no need to make colours look more intensive. Creature made mostly from water should be transparent. In fact water is colour less.
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: Slime repairs

Post by Crush » 29 Aug 2008, 16:01

Spit23 wrote:Ahrg, I accidentally deleted my backup of the original slime .png and .xml files. It would be nice if someone could load it up for me or send me a link or anything.
http://themanaworld.svn.sourceforge.net ... -slime.png
http://themanaworld.svn.sourceforge.net ... xt%2Fplain

You can get a backup of every other data file (including past versions) from the web interface of our subversion repository:
http://themanaworld.svn.sourceforge.net ... ata/trunk/
Last edited by Crush on 29 Aug 2008, 16:02, edited 1 time in total.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Ces
Novice
Novice
Posts: 231
Joined: 19 Mar 2008, 23:46
Location: The hemisphere

Re: Slime repairs

Post by Ces » 29 Aug 2008, 16:02

Spit23 wrote:Ahrg, I accidentally deleted my backup of the original slime .png and .xml files. It would be nice if someone could load it up for me or send me a link or anything.
You can use the web interface to the svn repository:
http://themanaworld.svn.sourceforge.net ... iew=markup
http://themanaworld.svn.sourceforge.net ... iew=markup

EDIT:
:lol: Crush, got to it before me. Anyway, Crush’s links get you the files directly (just to save directly) while mine includes the “interface” to the svn repository in case you wish to browse around in there...
User avatar
Spit23
Novice
Novice
Posts: 191
Joined: 08 Aug 2008, 09:07
Location: Germany

Re: Slime repairs

Post by Spit23 » 29 Aug 2008, 16:33

Thanks a lot! :D
Post Reply