[WIP] Port City

Content and general development discussion, including maps, quests, and server code from the development team.
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i
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Re: port city

Post by i » Tue Oct 06, 2009 8:59 am

Somehow the bottom part of hull is finished. I added texture on metal parts and shaded outlines. I'm considering adding some round underwater windows, just below sea level.
2009-10-06-Boat.png
2009-10-06-Boat.png (90.89 KiB) Viewed 2576 times
Any constructive criticism on that part of work will be appreciated.

And Matt, yeah I know that middle part still sucks ;P
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Bertram
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Re: port city

Post by Bertram » Tue Oct 06, 2009 9:57 am

Hi i,

I just can see that the boat borders aren't anti-aliased. But I'm sure you're aware of it already.

Regards.
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Re: port city

Post by Len » Tue Oct 06, 2009 10:25 am

you should name the boat Jenny and see how many people get the reference
(I would criticize the boat but I cant see anything wrong with it, other than being unfinished)
Edit: I think the glass on the windows could use a more convincing texture (it reads more like bumps than glare)
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Re: port city

Post by hkurn » Tue Oct 06, 2009 5:06 pm

looks great! :)
one thing maybe: the red color of the lower hull is a little too saturated for my taste.. or is it like this to be recolorable? (however, I don't know what I'm talking about here.. Idk how recoloring works yet).
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Re: port city

Post by Rotonen » Tue Oct 06, 2009 7:40 pm

Len wrote:you should name the boat Jenny and see how many people get the reference
(I would criticize the boat but I cant see anything wrong with it, other than being unfinished)
Edit: I think the glass on the windows could use a more convincing texture (it reads more like bumps than glare)
This mentioned, we would need a guideline and some consistency in how we actually portray glass in pixel form.
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Re: port city

Post by i » Wed Oct 07, 2009 2:02 pm

The bottom part of hull is DONEâ„¢. I added AA on that part. I'm posting version without background for testing purposes. So if anyone care to test, go ahead.
2009-10-07-Boat-transparent-AA.png
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Same one just pased on different background:
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Re: port city

Post by AxlTrozz » Thu Oct 08, 2009 3:15 pm

Finished or not, is a high quality job
Now, my suggestions are just 3 small details (lack of texture), all of them are very hard to fix because you only have 2 pixels max to show a texture which is not easy to achieve : a,b,c
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Re: port city

Post by Ceros » Thu Oct 08, 2009 5:28 pm

AxlTrozz wrote:Finished or not, is a high quality job
Now, my suggestions are just 3 small details (lack of texture), all of them are very hard to fix because you only have 2 pixels max to show a texture which is not easy to achieve : a,b,c

Is this what you mean (referring to section B)
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Re: port city

Post by ElvenProgrammer » Fri Oct 09, 2009 8:54 am

Gema II?
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Re: port city

Post by i » Fri Oct 09, 2009 8:58 am

ElvenProgrammer wrote:Gema II?
Yes. Since it's just a tileset it may have various names on different tiles. And now let me explain why "Gema II".

Gema it's my wifes nickname ;D Yeaaa it's all about girls.
Oh! Did I forget to mention that I got married (4th Jully 2009)?
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Re: port city

Post by ElvenProgrammer » Fri Oct 09, 2009 9:52 am

i wrote:And now let me explain why "Gema II".

Gema it's my wifes nickname ;D Yeaaa it's all about girls.
So why "the second"? :P
i wrote:Oh! Did I forget to mention that I got married (4th Jully 2009)?
Well at least I didn't know. So how do you say? Congrats? Or good luck?
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Re: port city

Post by i » Fri Oct 09, 2009 10:11 am

ElvenProgrammer wrote: So why "the second"? :P
Because "Gema The First" is in my bed now ;)
ElvenProgrammer wrote:Well at least I didn't know. So how do you say? Congrats? Or good luck?
Both ;) But it was a good choice ;D

My wife made a reconnaissance and came up with those:

http://upload.wikimedia.org/wikipedia/c ... glowce.jpg
Kogga is the best choice. One mast. Should be easy to design and pixelate.
Kogga.png
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EDIT:
I made a mock-up. So it's possible. It's just a few fast lines. Not exactly even drawing prototype.
2009-10-09-Koga-Mockup.png
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Re: port city

Post by Matt » Fri Oct 09, 2009 4:45 pm

Everyone marries and nobody tells me :/
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Re: [WIP] Port City

Post by i » Sun Oct 11, 2009 5:01 pm

It's my first attempt to draw mast. I added some test lines to show how they might be done.
2009-10-11-Kogga.png
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Re: [WIP] Port City

Post by AxlTrozz » Wed Oct 14, 2009 8:49 pm

I made a try for the mast, I'm not sure if the horizontal part needs to be pixelated but here is :
2009-10-11-Kogga.png
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