Ancient City

Content and general development discussion, including maps, quests, and server code from the development team.
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Ancient City

Post by AxlTrozz » 28 Aug 2008, 22:46

I'll create small buildings and towers with a ancient style, may be we can create a whole new city with it

my first small building is the library :

ImageImageImageImageImageImage
Last edited by AxlTrozz on 09 Sep 2008, 19:18, edited 6 times in total.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: Ancient City

Post by Crush » 28 Aug 2008, 23:03

The roof does not fit the lower part. I think it would look better when both would use the same color palette.

Another problem is of a more architecture-related kind: the roof is only on one half of the pillars.

But you did a good job with the engravings on the front.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: Ancient City

Post by i » 29 Aug 2008, 08:00

AxlTrozz: I like the overall shape of the building. Also I think the roof is a good place to improvement - I would see there some ceramic roof tiles. I must say that I don't like shadows, they are standing out too much, they look just like cut out from background. Maybe something more blurry would help. Remember that edges of shadows according to our guidelines should be on 15% opacity. Ornamental addons on side wall of roof should have more detail IMO.

I appreciate your engagement in graphics development, and I believe in you. It's good to see progress in your works. Keep doing good job.

EDIT:
quick mock up, feel free to use and edit.
library01-rooftile.png
library01-rooftile.png (42.88 KiB) Viewed 3312 times
I noticed that I misjudged angle of the roof. Difference is about 1 deg. It may be masked with roof border tile.
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Re: Ancient City

Post by AxlTrozz » 29 Aug 2008, 13:34

I tried to improve the engraving a bit, also reduce the shadow but remember with a white background the shadow stands more, this is the new version, and thank you for you help and support

Image
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Re: Ancient City

Post by AxlTrozz » 29 Aug 2008, 16:27

Now I have a small shop

Image
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: Ancient City

Post by i » 30 Aug 2008, 08:32

From technical point of view, we should halt for a while developing this tileset until we finish roof tiles. I suggest a bit different angle to improve tileability - making this tiles more useful for different buildings.
According to tile size (32px) IMO we should split roof angle between 4 tiles. Lines are straight - made from 4px lines. We possibly could add some anti aliasing on this, but for developing tileset it is not necessary now. Check the angle and tell me what you think.
roof-reference.png
roof-reference.png (734 Bytes) Viewed 3155 times
Here is new roof. I enlarged roof tile. Isn't it too big? What do you think?
roof-tileset.png
roof-tileset.png (10.25 KiB) Viewed 3066 times
roof-sample.png
roof-sample.png (4.06 KiB) Viewed 3067 times
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Re: Ancient City

Post by AxlTrozz » 01 Sep 2008, 21:41

Iru, Thank you, I knew something was wrong when you mention it but I was unaware about the angle, I used Gimp with the Shift-Ctrl line draws ( or I'm not that good on it yet :) ), but taking hands on the issue, I'll take the images (roof) you posted and I replace them, then I can work with AA

Edit : also I think we can improve the detail level on the individual tiles and light reflection

Image
User avatar
Bankai777
Novice
Novice
Posts: 123
Joined: 06 Jul 2008, 02:28

Re: Ancient City

Post by Bankai777 » 02 Sep 2008, 01:15

this reminds me of rome or greece id make the place somewhere for higher lv players to hang out other then the classic sitting in n00b city
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Re: Ancient City

Post by AxlTrozz » 05 Sep 2008, 14:26

I added walls behind the columns and soften the shadows
Image
Angeliex
Peon
Peon
Posts: 36
Joined: 09 Jun 2008, 04:38
Location: Southern California

Re: Ancient City

Post by Angeliex » 06 Sep 2008, 00:04

Looking great, but I do have some suggestions.

1. Where the tiles come together looks weird try //||\\ instead of //\\

2. The walls look bad just cut off, try making them look rounded.
A pencil is an extension the arm.
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Re: Ancient City

Post by AxlTrozz » 06 Sep 2008, 00:51

Angeliex wrote:Looking great, but I do have some suggestions.

1. Where the tiles come together looks weird try //||\\ instead of //\\

2. The walls look bad just cut off, try making them look rounded.
Thank you

Image

Still working on top tiles
Angeliex
Peon
Peon
Posts: 36
Joined: 09 Jun 2008, 04:38
Location: Southern California

Re: Ancient City

Post by Angeliex » 06 Sep 2008, 17:25

The edges are looking a lot better.

This pattern should be incorporated somehow. Maybe below the engravings on the roof. (The lip of the ceiling)
Image

And for some insperation, this is what I mean by the tiles on top.

I attempted to edit it but since you made it in gimp and I use ms paint. It is not perfect.

Image
A pencil is an extension the arm.
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Re: Ancient City

Post by AxlTrozz » 06 Sep 2008, 18:36

Angeliex wrote:The edges are looking a lot better.

This pattern should be incorporated somehow. Maybe below the engravings on the roof. (The lip of the ceiling) this is what I mean by the tiles on top.

I attempted to edit it but since you made it in gimp and I use ms paint. It is not perfect.
Thank you Angeliex, if you don't mine I took your contribution, and this is what I have now

Image
Angeliex
Peon
Peon
Posts: 36
Joined: 09 Jun 2008, 04:38
Location: Southern California

Re: Ancient City

Post by Angeliex » 06 Sep 2008, 18:49

It looks a lot better. The ancient city could use a fancy fountain. Sorry for not making it but I can't match your technique. :(

I made some line-art for the base of the fountain but it is way to small:

Image

Also the buildings should have a lighter limestone color like this.
A pencil is an extension the arm.
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Re: Ancient City

Post by AxlTrozz » 06 Sep 2008, 23:05

Angeliex wrote:It looks a lot better. The ancient city could use a fancy fountain. Sorry for not making it but I can't match your technique. :(
I made some line-art for the base of the fountain but it is way to small:
Image
Also the buildings should have a lighter limestone color like this :http://www.planetware.com/i/photo/acrop ... -gr003.jpg.
I have a basic fountain shape,
Image
It was intended to be used indoors so is dark, and have not much ligth reflection, I personally like the actual color but I'll try to create a variation to be used outdoors, :)
Once is finished may be one developer/mapper can create a particle effect

But first I need to finish the Library
Post Reply