[FND] Desert Hat

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kr0n05931
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[FND] Desert Hat

Post by kr0n05931 » 31 Aug 2008, 05:52

I got this idea from seeing a picture of a Saudi Arabian man. I first applied it to my desert man NPC and I thought about making it into a hat. What do you think? Please leave feedback, just say the word and I will edit him or start coding the hat.
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Last edited by kr0n05931 on 16 Dec 2008, 19:34, edited 1 time in total.
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Re: [WIP] Desert Hat

Post by Crush » 31 Aug 2008, 07:08

Great idea, IMO.

How about adding a walk animation?
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Re: [WIP] Desert Hat

Post by Shaggy » 31 Aug 2008, 09:44

I really like your hat - keep up the good work
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Re: [WIP] Desert Hat

Post by i » 31 Aug 2008, 12:34

Shaggy wrote:I really like your hat - keep up the good work
Looks nice, stripe should be recolorable.
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Re: [WIP] Desert Hat

Post by 5t3v3 » 31 Aug 2008, 15:59

Cool, how about a version with a beard to ^_^
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Re: [WIP] Desert Hat

Post by Ces » 31 Aug 2008, 16:18

I’d rather prefer if beards are part of the hair styles, so beards can be used with other equipment as well. That, or beards be an own category besides the hair styles.

On (thread) topic, I very much like this hat. It’s more like what I wear IRL (shawls), so I’ll gladly use it in-game! :D
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Re: [WIP] Desert Hat

Post by kr0n05931 » 01 Sep 2008, 07:47

...and here are the requested animations.

Please leave feedback on anything that needs to be changed or modified. Also, say the word and I'll post the spritesheet up :)

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deserthat-walking-left.gif
deserthat-walking-left.gif (3.17 KiB) Viewed 2112 times
deserthat-walking-front.gif
deserthat-walking-front.gif (4.71 KiB) Viewed 2116 times
deserthat-walking-forward.gif
deserthat-walking-forward.gif (4.17 KiB) Viewed 2117 times
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Re: [WIP] Desert Hat

Post by Crush » 01 Sep 2008, 10:44

kr0n05931 wrote:Also, say the word and I'll post the spritesheet up :)
the word
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Re: [WIP] Desert Hat

Post by i » 01 Sep 2008, 12:01

Crush wrote:
kr0n05931 wrote:Also, say the word and I'll post the spritesheet up :)
the word
The another "word". Don't let us wait... ;)
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Re: [WIP] Desert Hat

Post by kr0n05931 » 01 Sep 2008, 18:11

Here they are. Tell me if anything needs editing or tell me when I can start on the .xml file.

Note: the frames are 80x60 (WxL)
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deserthatspritesheet-human.png
deserthatspritesheet-human.png (22.01 KiB) Viewed 2026 times
deserthatspritesheet-hat.png
deserthatspritesheet-hat.png (3.22 KiB) Viewed 2024 times
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Re: [WIP] Desert Hat

Post by kr0n05931 » 13 Sep 2008, 06:15

Leaner spritesheet and fixed perspective issues:

(Frames: 32x35 WxL)
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Re: [WIP] Desert Hat

Post by Rotonen » 13 Sep 2008, 18:37

Shouldn't it flap on alternating sides instead of flapping symmetrically like now?
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Re: [WIP] Desert Hat

Post by Jaxad0127 » 14 Sep 2008, 00:36

The band when facing east has the wrong lighting.
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Re: [WIP] Desert Hat

Post by kr0n05931 » 18 Sep 2008, 04:26

Light Source Fixed. BTW, what did you mean when you said "flapping symmetrically"? I thought it was pretty asymmetrical.
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Re: [WIP] Desert Hat

Post by Black Don » 19 Sep 2008, 02:23

Rotonen wrote:Shouldn't it flap on alternating sides instead of flapping symmetrically like now?
If your talking about the rear facing animation your wrong. Both sides will move and flap at the same time. To have the movement your talking about the head would ether be turning or swaying from side to side. I think the animation is very subtle and well done. I think this should be put in game all ready.
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