[OBSOLETE][SVN] Water in caves

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octalot
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[OBSOLETE][SVN] Water in caves

Post by octalot » Fri Sep 26, 2008 10:24 am

I've modified the current cave tiles to add water below the exploration level, and also to have pools that go all the way to the walls.
Also a few stones in water that are darker than the outdoor originals.
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cave_water.xcf.bz2
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(104.45 KiB) Downloaded 64 times
Last edited by octalot on Wed Dec 03, 2008 7:00 pm, edited 4 times in total.
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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Crush
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Re: Water in caves

Post by Crush » Fri Sep 26, 2008 3:17 pm

Nice work!

The cave tileset definitely needs some more possibilities. Some other tiles I would like to see:

-Wall tiles ending in darkness to create bottomless abysses
-Wall tiles with earth both on the bottom and on the top to create maps with multiple height layers (should already be possible for horizontal cliffs but not for vertical ones)
-Tiles to get from one height layer to another
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Re: Water in caves

Post by Rotonen » Fri Sep 26, 2008 5:37 pm

Welcome aboard.

Creative and practical thinking are appreciated.
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octalot
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Re: Water in caves

Post by octalot » Sat Sep 27, 2008 6:49 pm

Thanks Crush and Rotonen for the welcome.

I've realised that this set isn't ready for use. It doesn't fit the collision map - there's half a walkable tile on all the vertical bits.
I'm reworking the walkable tiles, moving them half a tile sideways.
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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Re: Water in caves

Post by octalot » Sat Sep 27, 2008 10:41 pm

Reworked version. I haven't aggressively weeded out duplicate tiles, and know there are a few in there (does this need to be done?).
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Re: Water in caves

Post by octalot » Sat Sep 27, 2008 10:46 pm

and source
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cave_water.xcf.bz2
(201.27 KiB) Downloaded 58 times
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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Crush
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Re: Water in caves

Post by Crush » Sun Sep 28, 2008 12:02 am

Can you try to make the cliff facing north less straight?
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Re: Water in caves

Post by zipon » Mon Sep 29, 2008 7:28 pm

isn`t it better to skip the water layer under the walls and put it on its on place on the tileset?

Then the mappers can put the water tile on the Ground layer and the walls on the Fringe layer in tiled, it will make it alot easyer for os mappers to work whet
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Re: Water in caves

Post by Jaxad0127 » Mon Sep 29, 2008 9:13 pm

The more that goes on the ground layer, the better.
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Re: Water in caves

Post by Crush » Mon Sep 29, 2008 11:05 pm

Now that we have unlimited layers per map there is no reason to do so.
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Re: Water in caves

Post by octalot » Tue Sep 30, 2008 12:23 am

Example image and collision overlay:
Image

Two tilesets - one with walls that can have water or ground under them, one for ramps.
Tilesets and source: http://www.s.cotton.clara.co.uk/gallery ... 29.tar.bz2
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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Re: Water in caves

Post by Jaxad0127 » Tue Sep 30, 2008 1:58 am

Crush wrote:Now that we have unlimited layers per map there is no reason to do so.
We're stuck with four layers until 0.0.24.1 is dropped, which from the looks of it will be end of October. I'd rather have the tileset useable asap (unless you think it'll take that long to get finished.
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Re: Water in caves

Post by 5t3v3 » Tue Sep 30, 2008 2:01 am

I don't know, I hate to be negative, but the black border looks odd, what's it supposed to represent?
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Re: Water in caves

Post by Jaxad0127 » Tue Sep 30, 2008 2:10 am

5t3v3 wrote:I don't know, I hate to be negative, but the black border looks odd, what's it supposed to represent?
Where do you see one?

octalot, if you have time, could you make the insides of the walls black, so we can use the lava tiles without stuff looking weird?
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Re: Water in caves

Post by 5t3v3 » Tue Sep 30, 2008 2:33 am

jaxad0127 wrote:
5t3v3 wrote:I don't know, I hate to be negative, but the black border looks odd, what's it supposed to represent?
Where do you see one?
I meant the edge of the platform, where it goes from floor to the top of the wall, there's this big black border.
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