[OBSOLETE][SVN] Water in caves

All development of pixel art and graphics
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 20:15

[OBSOLETE][SVN] Water in caves

Post by octalot » 26 Sep 2008, 10:24

I've modified the current cave tiles to add water below the exploration level, and also to have pools that go all the way to the walls.
Also a few stones in water that are darker than the outdoor originals.
Image
Image
Attachments
cave_water.xcf.bz2
Source
(104.45 KiB) Downloaded 64 times
Last edited by octalot on 03 Dec 2008, 19:00, edited 4 times in total.
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: Water in caves

Post by Crush » 26 Sep 2008, 15:17

Nice work!

The cave tileset definitely needs some more possibilities. Some other tiles I would like to see:

-Wall tiles ending in darkness to create bottomless abysses
-Wall tiles with earth both on the bottom and on the top to create maps with multiple height layers (should already be possible for horizontal cliffs but not for vertical ones)
-Tiles to get from one height layer to another
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Re: Water in caves

Post by Rotonen » 26 Sep 2008, 17:37

Welcome aboard.

Creative and practical thinking are appreciated.
This message used to be meaningful.
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 20:15

Re: Water in caves

Post by octalot » 27 Sep 2008, 18:49

Thanks Crush and Rotonen for the welcome.

I've realised that this set isn't ready for use. It doesn't fit the collision map - there's half a walkable tile on all the vertical bits.
I'm reworking the walkable tiles, moving them half a tile sideways.
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 20:15

Re: Water in caves

Post by octalot » 27 Sep 2008, 22:41

Reworked version. I haven't aggressively weeded out duplicate tiles, and know there are a few in there (does this need to be done?).
Image
Image
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 20:15

Re: Water in caves

Post by octalot » 27 Sep 2008, 22:46

and source
Attachments
cave_water.xcf.bz2
(201.27 KiB) Downloaded 58 times
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: Water in caves

Post by Crush » 28 Sep 2008, 00:02

Can you try to make the cliff facing north less straight?
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
zipon
Novice
Novice
Posts: 105
Joined: 29 Jun 2005, 23:13
Location: Denmark

Re: Water in caves

Post by zipon » 29 Sep 2008, 19:28

isn`t it better to skip the water layer under the walls and put it on its on place on the tileset?

Then the mappers can put the water tile on the Ground layer and the walls on the Fringe layer in tiled, it will make it alot easyer for os mappers to work whet
Image
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Water in caves

Post by Jaxad0127 » 29 Sep 2008, 21:13

The more that goes on the ground layer, the better.
Image
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: Water in caves

Post by Crush » 29 Sep 2008, 23:05

Now that we have unlimited layers per map there is no reason to do so.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 20:15

Re: Water in caves

Post by octalot » 30 Sep 2008, 00:23

Example image and collision overlay:
Image

Two tilesets - one with walls that can have water or ground under them, one for ramps.
Tilesets and source: http://www.s.cotton.clara.co.uk/gallery ... 29.tar.bz2
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Water in caves

Post by Jaxad0127 » 30 Sep 2008, 01:58

Crush wrote:Now that we have unlimited layers per map there is no reason to do so.
We're stuck with four layers until 0.0.24.1 is dropped, which from the looks of it will be end of October. I'd rather have the tileset useable asap (unless you think it'll take that long to get finished.
Image
User avatar
5t3v3
Novice
Novice
Posts: 451
Joined: 31 Oct 2007, 16:08
Location: Belgium
Contact:

Re: Water in caves

Post by 5t3v3 » 30 Sep 2008, 02:01

I don't know, I hate to be negative, but the black border looks odd, what's it supposed to represent?
In game characters: "5t3v3" and "L "
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Water in caves

Post by Jaxad0127 » 30 Sep 2008, 02:10

5t3v3 wrote:I don't know, I hate to be negative, but the black border looks odd, what's it supposed to represent?
Where do you see one?

octalot, if you have time, could you make the insides of the walls black, so we can use the lava tiles without stuff looking weird?
Image
User avatar
5t3v3
Novice
Novice
Posts: 451
Joined: 31 Oct 2007, 16:08
Location: Belgium
Contact:

Re: Water in caves

Post by 5t3v3 » 30 Sep 2008, 02:33

jaxad0127 wrote:
5t3v3 wrote:I don't know, I hate to be negative, but the black border looks odd, what's it supposed to represent?
Where do you see one?
I meant the edge of the platform, where it goes from floor to the top of the wall, there's this big black border.
In game characters: "5t3v3" and "L "
Post Reply