[WIP]woodland improvement

All development of pixel art and graphics
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Saphy
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Re: [WIP]the woodland?????

Post by Saphy » 15 Dec 2008, 05:56

Sure. I make the midtone more bluish. How about this?

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Crush
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Re: [WIP]the woodland?????

Post by Crush » 15 Dec 2008, 06:10

It's not just about color - Len shades a much larger area than you do.
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Re: [WIP]the woodland?????

Post by Saphy » 15 Dec 2008, 06:26

Crush wrote:It's not just about color - Len shades a much larger area than you do.
Sorry, I have misunderstood you. You meant the larger shade, right? How about this?

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Re: [WIP]the woodland?????

Post by Len » 15 Dec 2008, 06:46

I actually enjoyed the color variation in the screenshot, although I must admit that my trees standout too much (After your last revision, it should work)
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Re: [WIP]the woodland?????

Post by Crush » 15 Dec 2008, 16:11

Perfect! Very good work, Saphy:
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Re: [WIP]the woodland?????

Post by Saphy » 15 Dec 2008, 17:07

Len wrote:I actually enjoyed the color variation in the screenshot, although I must admit that my trees standout too much (After your last revision, it should work)
Hi Len,

Welcome back. Yes, colour variation can make it more interesting, maybe we can have tree with different colour in the forest tileset? Afterall, forest should have different lighting than woodland, and more moss! :)
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Re: [WIP]the woodland?????

Post by Vink » 15 Dec 2008, 21:51

Crush wrote:Perfect! Very good work, Saphy:
Are you sure it's good to make them look the same except for the shape? In a natural forest, there are different species of trees, and these have different colours on leaves as well as trunks, right?
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Re: [WIP]the woodland?????

Post by Crush » 15 Dec 2008, 21:53

Reality is unrealistic ;)

Just look at the screenshot on the last page.
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Re: [WIP]the woodland?????

Post by Len » 16 Dec 2008, 04:23

I've modified the fruit tree... if this is good enough then we just need to modify the multilevel tree and we can have a tree update for the woodland (without remapping)
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Last edited by Len on 16 Dec 2008, 05:29, edited 4 times in total.
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Re: [WIP]the woodland?????

Post by kr0n05931 » 16 Dec 2008, 04:28

Very nice work. I think the stump on Saphy's could be a bit less blurry though, but the same shape.
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Re: [WIP]the woodland?????

Post by Len » 16 Dec 2008, 04:43

kr0n05931 wrote:Very nice work. I think the stump on Saphy's could be a bit less blurry though, but the same shape.
It is blending a little too much into the grass
Perhaps brightening the edge would provide ample contrast between the truck and grass
(the tree-trunk on the right should look slightly more defined)
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Re: [WIP]the woodland?????

Post by Crush » 16 Dec 2008, 06:57

The new woodland_x3 tileset:
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Re: [WIP]the woodland?????

Post by Jaxad0127 » 16 Dec 2008, 07:03

Crush wrote:The new woodland_x3 tileset:
Looks good to me.
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Re: [WIP]the woodland?????

Post by Len » 16 Dec 2008, 08:01

Lets not forget this tree by Saphy (which can replace the old dead trees)
white_branches2.png
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, and we still need a replacement for the multilevel tree (but woodland_x3 tileset is finished with the exception of some touch up work)
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Re: [WIP]the woodland?????

Post by kr0n05931 » 16 Dec 2008, 16:52

Much better. Good job on the tileset. Can't wait to see these in-game. Btw, will these sprites completely replace our gardened trees? It may be worthwhile to keep the "gardened" trees that we used to have in the forest for the cities and for gardens, or residential areas.
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