[REQ] New Lava tiles

All development of pixel art and graphics
User avatar
fate
Novice
Novice
Posts: 400
Joined: 20 Mar 2008, 15:34

[REQ] New Lava tiles

Post by fate » 16 Oct 2008, 22:38

Hello everyone,

The current lava tiles are useless:
cave.png
cave.png (134.14 KiB) Viewed 1985 times
I tried to make better ones and failed:
cave-lava.png
cave-lava.png (136.85 KiB) Viewed 1977 times
Ideally we would have a completely re-done tileset for caves, but without a staff of paid artists this may be an unrealistic desire at this point. Thus, it would be great if someone could build a usable set of lava tiles (similar to the water tiles in layout), plus perhaps a variant of the wall with a hole in it for a `lavafall'.

Thanks in advance!

-- fate
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 07:17
Location: Lurking in the shadows

Re: [REQ] New Lava tiles

Post by Len » 17 Oct 2008, 00:14

Image
Image

Here are some old concepts that we had lying around
Image
Pixel Battalion
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 20:15

Re: [REQ] New Lava tiles

Post by octalot » 17 Oct 2008, 00:23

The cave tileset that you're starting with was one of the alphas from my cave changes (yes, the alpha is the one that's currently in the game :( ).
I'll need to chase for the finished one to go in the game, it's at http://forums.themanaworld.org/viewtopic.php?f=8&t=5001
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: [REQ] New Lava tiles

Post by Crush » 20 Nov 2008, 23:31

Here are some lava tiles I made:

(For those who already saw them yesterday on IRC: I improved the color and the coast a bit)
Attachments
lavacave.png
lavacave.png (85.98 KiB) Viewed 1778 times
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 20:15

Re: [REQ] New Lava tiles

Post by octalot » 21 Nov 2008, 03:56

This is really a complaint about the water tiles those new tiles are based on rather than the new tiles themselves, but the fuzzy edge of the surrounding ground has way too much anti-aliasing compared to the other TMW art.
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: [REQ] New Lava tiles

Post by i » 21 Nov 2008, 09:24

The only thing we need now is ANIMATED TILES SUPPORT :)

Maybe I'm mentally ill, but I can not imagine popper water and lava without animation. It looks plain.
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
igneus
Peon
Peon
Posts: 75
Joined: 22 Sep 2008, 16:15
Location: Kladno, Czech republic

Re: [REQ] New Lava tiles

Post by igneus » 21 Nov 2008, 18:44

Hello Crush,
I think that your tiles need some anti-grid arrangement because repetition of pattern is too obvious.
I know that it is pretty hard to make seamless tiles - I tried myself unsuccessfully... (making tiles for my own project, not for TMW)
main TMW character: nguma
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: 20 May 2005, 16:51
Location: Groningen, The Netherlands
Contact:

Re: [REQ] New Lava tiles

Post by Modanung » 22 Nov 2008, 07:55

Image?
Maybe something like this?
But better tileable
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Sathard
Peon
Peon
Posts: 8
Joined: 16 Nov 2008, 21:31

Re: [REQ] New Lava tiles

Post by Sathard » 22 Nov 2008, 13:09

I think, that Crush's proposition is the best for now. I think, that lava can spit with fire balls by time to time. It can also make fire near cave walls. I will try to make my first project to tmw and try to animate this lava, make "fireball" and fire. I wish you'll try to do it also :)
Modanung's lava would be fine without this pink-orange thing, as a congealed lava.

Edit: My try failed :<, lava is too hard for me, I don't have any idea how to do it.
Last edited by Sathard on 23 Nov 2008, 12:28, edited 1 time in total.
Sorry, my English hurts
Image
User avatar
kr0n05931
Warrior
Warrior
Posts: 652
Joined: 26 Jul 2008, 02:59
Location: United Socialist States of America
Contact:

Re: [REQ] New Lava tiles

Post by kr0n05931 » 22 Nov 2008, 18:28

Modanung's resembles a floor of cooling lava slowly turning into rock. I think that if the orange lines were removed from Modanung's, then these two sets would greatly complement each other. Ex. Making Modanung's tiles the ground around the lava, as normal rock would be very hot after containing lava for a long period of time.
Lazy bum.
Angeliex
Peon
Peon
Posts: 36
Joined: 09 Jun 2008, 04:38
Location: Southern California

Re: [REQ] New Lava tiles

Post by Angeliex » 22 Nov 2008, 20:08

The cave surrounding the lava would be black due to being of a basaltic composition. The caves are brown insinuating that it is below dirt, not rock.

Image
A pencil is an extension the arm.
User avatar
kr0n05931
Warrior
Warrior
Posts: 652
Joined: 26 Jul 2008, 02:59
Location: United Socialist States of America
Contact:

Re: [REQ] New Lava tiles

Post by kr0n05931 » 22 Nov 2008, 20:24

keep in mind that the newest forming rock in that lava is still red hot.
Lazy bum.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: [REQ] New Lava tiles

Post by Crush » 23 Nov 2008, 18:03

Angeliex wrote:The cave surrounding the lava would be black due to being of a basaltic composition. The caves are brown insinuating that it is below dirt, not rock.
Are you going to redesign the whole cave tileset? Because Iwon't. Also note that realistic geology is usually not expected by consumers of fantasy-themed media.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Saphy
Novice
Novice
Posts: 371
Joined: 09 Nov 2006, 19:32

Re: [REQ] New Lava tiles

Post by Saphy » 15 Dec 2008, 06:43

Can't we use the particle engine for lava and water? Moving highlights on a static lava and water background?
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: [REQ] New Lava tiles

Post by Jaxad0127 » 15 Dec 2008, 06:54

Saphy wrote:Can't we use the particle engine for lava and water? Moving highlights on a static lava and water background?
Animated tile support is being worked on. The particle engine might be overkill for this, though it could be used for accents, like the steam bubbles in the snow land.
Image
Post Reply