Walking NPC's and animating tiles?

All development of pixel art and graphics
Post Reply
dadaemon
Peon
Peon
Posts: 10
Joined: 10 Apr 2005, 09:10

Walking NPC's and animating tiles?

Post by dadaemon » 19 Apr 2005, 14:47

Well... Two questions. In many RPG's there are NPC's (duh!) But what I always see is that those NPC's always stand in their place. As if they were statues.

Isn't it nicer for them to at least move in their own house/bar/shop etc. Maybe even walk in their own town. And what wouldn't be greater than a traveling merchant who realy travels the whole world.

I think it should be possible right? Just threat the NPC's as PC's.

As for my other question. Will there be support for animating tiles? For example a waterfall or maybe a torch in a cave.

Well, just two questions I wanted to ask :)
User avatar
Pajarico
Warrior
Warrior
Posts: 592
Joined: 28 Feb 2005, 20:29
Contact:

Post by Pajarico » 19 Apr 2005, 16:14

I think that the biggest problem is that artist would have do more work.

:wink:
User avatar
Talaroc
Novice
Novice
Posts: 429
Joined: 10 Feb 2005, 05:23
Location: The Frozen North
Contact:

Post by Talaroc » 19 Apr 2005, 18:26

Given that the NPC's are to be made from the standard character sprites, meaning we can clothe them in the same manner, mobile NPC's would actually not constitute much extra work at all.

And I'd be down with the marginal extra amount of work it would take to animate those sprites that need animation.
User avatar
Pajarico
Warrior
Warrior
Posts: 592
Joined: 28 Feb 2005, 20:29
Contact:

Post by Pajarico » 19 Apr 2005, 18:53

Yes, but you have to do the clothes from at least four points of view...
HaLLanHype
Novice
Novice
Posts: 184
Joined: 10 Mar 2005, 01:58
Contact:

Post by HaLLanHype » 19 Apr 2005, 20:03

I say to only have some move and others stationary. That is how WoW is. Some are roaming about and others are always same spot.
User avatar
Talaroc
Novice
Novice
Posts: 429
Joined: 10 Feb 2005, 05:23
Location: The Frozen North
Contact:

Post by Talaroc » 19 Apr 2005, 21:25

Pajarico wrote:Yes, but you have to do the clothes from at least four points of view...
Which is no different from how we're doing any other clothes. There's going to be a fairly huge equipment list, adding a few more on for NPC's shouldn't be a big deal.
User avatar
Pajarico
Warrior
Warrior
Posts: 592
Joined: 28 Feb 2005, 20:29
Contact:

Post by Pajarico » 20 Apr 2005, 02:56

Which is no different from how we're doing any other clothes.
I didn't say it was different, actually that was my point. But it you feel you could do it...
User avatar
Kyokai
Novice
Novice
Posts: 323
Joined: 15 Feb 2005, 03:55
Location: USA, North Carolina
Contact:

Post by Kyokai » 20 Apr 2005, 15:56

We are planning on it. The only problem at present is that we have yet to get a complete character sprite sheet, and therefore can't make clothes for any of the NPCs yet, so it's naked walking NPCs or clothed stationary NPCs at the moment.
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Post by Rotonen » 22 Apr 2005, 14:45

Let's not concentrate on the minor glamorous details at this point, ok? :)
User avatar
Jormungand
Peon
Peon
Posts: 35
Joined: 20 Apr 2005, 23:35
Contact:

Post by Jormungand » 22 Apr 2005, 15:25

Just wanted to point out that if you ever visited http://www.xrpg.net and look at the animation you can export you might find many animation that are pretty good. They have waterfall, fountain, fire, smoke, water, rain, thunder, and other animations. I am working on my own RPG and you can do quite a bit of things with animations and layers. As for the battle system. Its a crappy turn based game. (meaning the graphics sux hardcore)
Whist
Peon
Peon
Posts: 10
Joined: 27 Apr 2005, 00:23

Post by Whist » 27 Apr 2005, 01:58

well what you could do, is modle alot of npcs after players, and when players get a name or something under them, it would be a differnet color so you could tell it was a npc...though for this to work good, you'd need alot of variety of hair styles, and body proportions (or classes, or sprite changing armor blah blah)

if you did that, you could make a traveling merchent, you could have a low chance of him appearing on a map slowly roaming around for X ammount of time...he could have good deals on randomly generated items and maybe have some items that you can't purchase at npcs, which would be extreamly expensive of course.

but yeah having npcs just walk around in little areas is just eye candy, it's nice, but definatly shouldn't be top priority...should be one of the last things that happens.
User avatar
Kyokai
Novice
Novice
Posts: 323
Joined: 15 Feb 2005, 03:55
Location: USA, North Carolina
Contact:

Post by Kyokai » 27 Apr 2005, 05:26

Well, we really have to get our character sprite finished first. AFter that, walking NPCs are only as far away as clothed characters are (which isn't super-far).
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
Post Reply