[WIP] Silk monster (spider or snail or ...)

All development of pixel art and graphics
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fate
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[WIP] Silk monster (spider or snail or ...)

Post by fate » 20 Oct 2008, 18:37

Hi,

I would like to request a monster that can plausibly drop silk-- standard examples would be a snail (which should be quite easy to draw) or a spider (which might be a little hairier but great for people who like a challenge). Or something completely different-- we don't have to stick to real-world silk providers, after all. :-)

-- fate
Last edited by fate on 24 Oct 2008, 20:46, edited 1 time in total.
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Len
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Re: [REQ] Silk monster (spider or snail or ...)

Post by Len » 20 Oct 2008, 18:51

fate wrote:Hi,

I would like to request a monster that can plausibly drop silk-- standard examples would be a snail (which should be quite easy to draw) or a spider (which might be a little hairier but great for people who like a challenge). Or something completely different-- we don't have to stick to real-world silk providers, after all. :-)

-- fate
In the realworld we generally get silk from a caterpillar known as a silk worm (correct me if I'm wrong)
Image
Image
but the spiky slime looks like a snail (if that helps)
Image
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fate
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Re: [REQ] Silk monster (spider or snail or ...)

Post by fate » 20 Oct 2008, 19:06

Len,

Ah, I hadn't thought about silk worms either. :-) Yes, those would work fine (as would your spiky slime, I'd say.)

Thanks,

-- fate
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Re: [REQ] Silk monster (spider or snail or ...)

Post by fate » 24 Oct 2008, 02:10

Hi,

here is a silkworm spritesheet:
silkworm-spritesheet.png
silkworm-spritesheet.png (3.16 KiB) Viewed 530 times

Code: Select all

<?xml version="1.0"?>
<sprite>

	<imageset name="base" src="graphics/sprites/monster-silkworm.png|W;R" width="32" height="24" />

	<action name="stand" imageset="base">
		<animation direction="down">
		  <frame index="5"/>
		</animation>
		<animation direction="left">
		  <frame index="0"/>
		</animation>
		<animation direction="up">
		  <frame index="15"/>
		</animation>
		<animation direction="right">
		  <frame index="10"/>
		</animation>
	</action>

	<action name="walk" imageset="base">
		<animation direction="down">
			<sequence start="5" end="8" delay="100"/>
		</animation>
		<animation direction="left">
			<sequence start="0" end="3" delay="100"/>
		</animation>
		<animation direction="up">
			<sequence start="15" end="18" delay="100"/>
		</animation>
		<animation direction="right">
			<sequence start="10" end="13" delay="100"/>
		</animation>
	</action>

	<action name="dead" imageset="base">
		<animation>
		  <frame index="4"/>
		</animation>
	</action>

</sprite>
A speed of 1300 seems to be working fine with this.

-- fate
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