Maps bugs

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ado
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Maps bugs

Post by ado » 22 Oct 2008, 12:18

Well, there are isn't a really bugs, but little inconvenience. On the following maps, some trees are situated in shape of circle, so you can't reach monsters, that spawned inside this circle. See screenshots for details.

Map new-33-1
#1
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#2
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Edit: first image deleted.
Last edited by ado on 23 Oct 2008, 17:37, edited 1 time in total.
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octalot
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Re: Maps bugs

Post by octalot » 22 Oct 2008, 12:36

The first of those is reachable - if you look one tile above the plant, all the tiles to the right of that are walkable.
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Re: Maps bugs

Post by Crush » 22 Oct 2008, 13:12

Unreachable tiles are serious problems because they are "monster traps" not only for herbs but also for all other killable monsters. As long as you only see one plant in there (and the last server reboot was a while ago) and no mobile monsters you can assume that it is reachable somehow. But when you see a large concentration of monsters it is most likely a monster trap which has to be fixed.
Last edited by Crush on 22 Oct 2008, 13:18, edited 1 time in total.
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Re: Maps bugs

Post by Turmfalke » 22 Oct 2008, 13:14

and the last two just need a server restart.
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Re: Maps bugs

Post by kickinyourface » 22 Oct 2008, 13:18

u should change it in the collision layer of the map that's all
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Re: Maps bugs

Post by Jaxad0127 » 22 Oct 2008, 13:21

Turmfalke wrote:and the last two just need a server restart.
kickinyourface wrote:u should change it in the collision layer of the map that's all
Fixes should already be in, they are just waiting a restart.
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