Maps bugs

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ado
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Maps bugs

Post by ado » Wed Oct 22, 2008 12:18 pm

Well, there are isn't a really bugs, but little inconvenience. On the following maps, some trees are situated in shape of circle, so you can't reach monsters, that spawned inside this circle. See screenshots for details.

Map new-33-1
#1
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#2
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Edit: first image deleted.
Last edited by ado on Thu Oct 23, 2008 5:37 pm, edited 1 time in total.
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octalot
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Re: Maps bugs

Post by octalot » Wed Oct 22, 2008 12:36 pm

The first of those is reachable - if you look one tile above the plant, all the tiles to the right of that are walkable.
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Re: Maps bugs

Post by Crush » Wed Oct 22, 2008 1:12 pm

Unreachable tiles are serious problems because they are "monster traps" not only for herbs but also for all other killable monsters. As long as you only see one plant in there (and the last server reboot was a while ago) and no mobile monsters you can assume that it is reachable somehow. But when you see a large concentration of monsters it is most likely a monster trap which has to be fixed.
Last edited by Crush on Wed Oct 22, 2008 1:18 pm, edited 1 time in total.
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Re: Maps bugs

Post by Turmfalke » Wed Oct 22, 2008 1:14 pm

and the last two just need a server restart.
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Re: Maps bugs

Post by kickinyourface » Wed Oct 22, 2008 1:18 pm

u should change it in the collision layer of the map that's all
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Re: Maps bugs

Post by Jaxad0127 » Wed Oct 22, 2008 1:21 pm

Turmfalke wrote:and the last two just need a server restart.
kickinyourface wrote:u should change it in the collision layer of the map that's all
Fixes should already be in, they are just waiting a restart.
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