Warlord Helmet defese lowered?

Got something on your mind about the project? This is the correct place for that.
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
NeWt0
Peon
Peon
Posts: 1
Joined: 26 Oct 2008, 21:56

Warlord Helmet defese lowered?

Post by NeWt0 » 26 Oct 2008, 21:58

Is there a reason to cut the defense of Warlord Helmet to +18 ?? Or am I just missing something?
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Warlord Helmet defese lowered?

Post by Jaxad0127 » 26 Oct 2008, 22:08

We did that because we added shields.
Image
User avatar
kickinyourface
Novice
Novice
Posts: 145
Joined: 09 Jun 2008, 20:08
Location: HeilbronX Germany
Contact:

Re: Warlord Helmet defese lowered?

Post by kickinyourface » 27 Oct 2008, 07:35

lol and what about the archers? now i'm nearly helpless against the snakes they're hitting me round 5 now
lvl 7X | God made Weed, Men made beer... In God we Trust
Image
yourmistakes wrote::lol: lmfao @ people that think the internet is serious business.
User avatar
fate
Novice
Novice
Posts: 400
Joined: 20 Mar 2008, 15:34

Re: Warlord Helmet defese lowered?

Post by fate » 27 Oct 2008, 07:59

kickinyourface,

don't forget that the beauty of a ranged weapon is that you can attack from a distance. ;-)

Of course this doesn't help if the Hatmaker's Dungeon is packed-- in that case, get some friends to help. I have found that this dungeon is quite easy now that the half-second lag after being injured is gone.

-- fate
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Warlord Helmet defese lowered?

Post by Jaxad0127 » 27 Oct 2008, 13:54

z0ro wrote:What about Crusade Helmet, did they lower the defense for that too?
The crusade helm matches. Those are the only two helms over +15.
Image
Turmfalke
Novice
Novice
Posts: 350
Joined: 10 Aug 2008, 19:28
Location: Maligree's Wonderful Garden

Re: Warlord Helmet defese lowered?

Post by Turmfalke » 27 Oct 2008, 16:33

20
I stand beside the holy man
The monarchs fear my wrath
None may move the way I can
Ever the crooked path
a knight
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: Warlord Helmet defese lowered?

Post by Crush » 27 Oct 2008, 16:48

We are getting closer and closer to the magical 100% defence mark.

I am afraid that we have to do a general nerv of all defence items in the intermediate future.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Elrrohir
Peon
Peon
Posts: 22
Joined: 18 Oct 2008, 02:38

Re: Warlord Helmet defese lowered?

Post by Elrrohir » 28 Oct 2008, 04:03

fate wrote:kickinyourface,

don't forget that the beauty of a ranged weapon is that you can attack from a distance. ;-)

Of course this doesn't help if the Hatmaker's Dungeon is packed-- in that case, get some friends to help. I have found that this dungeon is quite easy now that the half-second lag after being injured is gone.

-- fate
This is not funny and the genius that get the idea of changing the def points of the armor should have at least enough brain to compensate for those of us that use bow instead of sword. the state above is in part a lie, is almost impossible to hit anything from a safe distance and why should i have to get help from another players to go to the mines when i have worked hard to get to 54 lvl and not depend on others? in any case, instead of giving us a few points extra, they should have all our stats reset.
Next time, if you have more ideas, try to do changes fair for all the players. there was no chance of making a quest for archers to get short shields? or different class armor?
as a final note, the lag issues might be solve for some, but for me at least, the lag is still there and affects me mre now that i have less def points. thanks a lot, and keep up the good work.
User avatar
Jaxad0127
TMW Adviser
TMW Adviser
Posts: 4209
Joined: 01 Nov 2007, 18:35
Location: Internet

Re: Warlord Helmet defese lowered?

Post by Jaxad0127 » 28 Oct 2008, 06:17

Elrrohir wrote:as a final note, the lag issues might be solve for some, but for me at least, the lag is still there and affects me mre now that i have less def points. thanks a lot, and keep up the good work.
It was never lag, it was stun caused by being hit, which the client was ignoring. We fixed that. Your connection lag must be the cause.
Image
User avatar
feline monstrosity
Novice
Novice
Posts: 430
Joined: 27 Apr 2008, 15:08
Location: Wales, UK

Re: Warlord Helmet defese lowered?

Post by feline monstrosity » 28 Oct 2008, 13:40

Guys, this is still pre-alpha! Whether or not something is fair to all players doesn't really matter as the whole point of the 0.0.x versions is to try out features for 0.1.
They just want to see what the optimal defense values for each of the items is, so don't bash the GMs for testing stuff on their test version.
~Feline Monstrosity
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Re: Warlord Helmet defese lowered?

Post by Crush » 28 Oct 2008, 13:52

feline monstrosity wrote:Guys, this is still pre-alpha! Whether or not something is fair to all players doesn't really matter as the whole point of the 0.0.x versions is to try out features for 0.1.
They just want to see what the optimal defense values for each of the items is, so don't bash the GMs for testing stuff on their test version.
Armor value balance tests on eAthena are quite irrelevant for TMWServ because the damage calculations on TMWServ work completely different. What the content developers are doing in regards to balancing items is only for the benefit of the current server.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
feline monstrosity
Novice
Novice
Posts: 430
Joined: 27 Apr 2008, 15:08
Location: Wales, UK

Re: Warlord Helmet defese lowered?

Post by feline monstrosity » 28 Oct 2008, 14:03

Oh, OK. I stand rebuked :oops: :)
~Feline Monstrosity
User avatar
5t3v3
Novice
Novice
Posts: 451
Joined: 31 Oct 2007, 16:08
Location: Belgium
Contact:

Re: Warlord Helmet defese lowered?

Post by 5t3v3 » 04 Nov 2008, 23:49

Crush wrote:We are getting closer and closer to the magical 100% defence mark.

I am afraid that we have to do a general nerv of all defence items in the intermediate future.
Woudln't it be easier to make defence point-wise (like vit) instead of percentage-wise?
In game characters: "5t3v3" and "L "
Post Reply